karnov

Character Overview


Karnov is very strong. Very strong combos and probably the best special move in the game, Balloon. He has a glitch with his slide that can let him teleport on the other side of the screen and can be used for mixups e.g. fireball -> teleport behind them.

 

 

Karnov’s weak point is his necklace.

 

Moves


 

Normals


 

Light Punch

Standing (Far) – Spammable.

Standing (Close) – Chains into other normals

Crouching – A staple in Karnov’s ground game. This will be your primary poke.

Jumping – Super long active frames, can be used as a jump in then canceled into Balloon

Jumping (Neutral) – Same as above

 

Strong Punch

Standing (Far) – A bufferable move with good damage and high priority. Great inside combos.

Standing (Close) – Accidental normal/anti air normal

Crouching – Great anti air. Stuffs pretty much any jump in.

Jumping – Elbows the opponent, Strange jump in but can be used against some opponents.

Jumping (Neutral) – The same animation as his Close St Hp. It could be used as an air to air or a deep jump into Balloon.

 

Light Kick

Standing (Far) – Combo ender before special move or poke.

Standing (Close) – Bad

Crouching – Probably his worst normal because it doesn’t chain. You can special cancel it though.

Jumping – Possible air to air. It can cross up. You can use it with Balloon pressure.

Jumping (Neutral) – Same as above

 

Strong Kick

Standing (Far) – Can be used a far away anti air.

Standing (Close) – Could be used as an anti cross up but really you could just Balloon in those situations.

Crouching – A slide. Fairly slow, but you can catch opponents off guard if used sparingly.

Jumping – Really cool jump in

Jumping (Neutral) – Air to air but opponent higher than you? Might be the only use for it

 

 

 

Throws


 

 

Special Moves


 

Fireball

  • Quarter Circle Forward + Punch

Slightly slow recovery, traverses full screen. Incorporate this into your ground game and be sure to try the slide glitch… Your opponent might have trouble blocking 😉

 

Fire Breath

  • Forward, Forward + Any button/ Kicks Breath fire low

Better up close than Fireball, this attack stays out longer. Karnov also recovers pretty much right after the fire dissapates, so don’t worry about getting punished. A solid way to help keep an opponent locked down, especially in the corner.

 

Super 100-Kick

  • Charge Back, Forward + Kick

Main combo ender.

Balloon Attack

  • (In Air)Forward, Down-Forward, Down, Down-Back, Back, Up-Forward + Punch

This is the one. Incredible invincibility, stays out forever. Experiment with this for crossup fun and lock down shenanigans. If you want to play Karnov you will need to be able to effectively use this move.

 

Combos


Cr. lp x 3, St. hp, Lk Super 100-kick — On some characters this leaves them standing and you can go into Cr.lp St.Hp, Lk Super 100-kick.

Cr. lp x 2, St. Lk, Lk Super 100-Kick

Cr. lp x 2, St. Hk, Lk Super 100-Kick — You can use this to hit a head weak point easier assuming they are standing.

Balloon, J. Lp, Cr. lp, St. Hp, Lk Super 100-Kick

 

Strategy


Karnov can cheat the game a little and do a glitch with his 100 Kicks special combined with the df+hk slide. The input it charge b (or db), then do lp~df+hk. Karnov slides across the screen to the other end. Useful for crossing up with his firebal

 

Matchups


 

Vs. Clown:

 

Vs. Jean Pierre:

 

Vs. Kano Ryoko:

 

Vs. Karnov:

 

Vs. Lee Diendo:

Senkyutai is an issue here because 100 Kicks is beaten by it, and he can counter most jump ins with it as well as balloon. Use fireballs to keep him at bay, and crouching hard punch to counter his jump ins. Sliding is a bad idea here.

 

Vs. Liu Feilin:

 

Vs. Liu Yungmie:

 

Vs. Marstorius:

 

Vs. Matlok Jade:

 

Vs. Mizoguchi Makoto:

Cr lp x 2, St. lp, St. Hk, Lk Super 100 Kick, leaves him standing so you can continue with Cr. lp, St. hp, Lk Super 100-kick

 

Vs. Ray McDougal:

Do not brainlessly spam balloon. Ray has the edge here with Wheel Kick. You will also not be using close fireballs / flame breath for this same reason. Ray’s fireball is incredibly fast, so use balloon to float over those. Just be careful to never enter wheel kick range. (Need more info)

 

Vs. Samchay Tomyamgun:

 

Vs. Zazie Muhaba: