Normal Moves

NameCommandDamageNotesStartupRecoveryOn GuardOn Hit
God PunchL3.00High817-22
Knee StrikeM3.00Mid923112
Hook KickH7.00Mid122735
Hook PunchBack+L3.00High818-317
Thundering ElbowBack+M3.00Overhead small bounce to combo into specials2025-1154
Power CrossBack+H11.00Mid, wall bounce hold H to charge attack3027775
Roundhouse KickForward+L3.00High1019-220
Hercules UppercutForward+M3.00Mid1628-55
Mighty SlamForward+H11.00Overhead, ground bounce hold H to charge attack2928676
Low JabDown+L2.00Mid615110
Lifting CutDown+M5.00Mid, launches opponent into air on hit1219-473
Sweeping KickDown+H7.00Low, knockdown1020-1139
Air Jumping StrikeL5.00Overhead624-102
Air Mercury's SidekickM7.00Overhead724-615
Air Achilles' FistH11.00Overhead, knockdown1024-253


NameCommandDamageNotesStartupRecoveryOn GuardOn Hit
Forward Throw11.00102114-5
Back Throw11.00102114-5

Combo Attacks

NameCommandDamageNotesStartupRecoveryOn GuardOn Hit
One-Two PunchL, L1.90High, mid717216
Solomon's WisdomL, M1.90High, mid924-37
Hercules' StrengthL, L, M6.32High, mid, mid1422-177
Atlas' StaminaL, M, Back+H6.32High, mid, mid1126-146
Zeus' PowerL, M, Forward+H6.32High, mid, mid1336-346
Achilles' CourageForward+L, M2.85Mid, overhead1522351
Mercury's SpeedBack+L, M1.90High, mid523-28
Mighty ColossusBack+L, M, H6.32High, mid, low838-69
One-Two KickM, M2.85Mid, mid1825-939
Mighty ChargeBack+M, H6.30Overhead1240-931
Mighty ForceForward+M, M2.85Mid, mid2025120
Roaring StrikeForward+M, M, H6.32Mid, mid, mid juggle state923061

Special Moves

NameCommandDamageNotesStartupRecoveryOn Guard On Hit
Atlas TorpedoBack, Forward + M9.00Overhead170-1236
Atlas Torpedo (Meter Burn)+ MB5.70pressing Meter Burn on hit will Throw the opponent for additional damage060--60
Bolt of ZeusDown, Back + M7.00Throws a bolt of lightning26-162-10-3
Bolt of Zeus (Meter Burn)+ MB13.00Pressing Meter Burn during Bolt of Zeus will increase damage39-165233
Herculean MightDown, Back, Forward + L12.00Throw1127-25
Herculean Might (Meter Burn)+ MB4.50Pressing Meter Burn on successful grab will allow Shazam to follow up with additional attacks
recovery can be jump cancelled
Achilles' ClutchDown, Back + L9.00Throw that grabs crouching and juggled opponents1335-23
Achilles' Clutch (Meter Burn)+ MB5.00Pressing Meter Burn during Achilles' Clutch
adds a divekick that causes ground bounce
Advancing Mercury StormDown, Forward + H-Half screen forward teleport2511--
Eluding Mercury StormDown, Back + H-Half screen back teleport259--

Super Move

NameCommandDamageNotesStartupRecoveryOn GuardOn Hit
The Power of SHAZAMMeter Burn+Flip Stance38.50Mid11542-106

Character Power

NameCommandDamageNotesStartupRecoveryOn Guard On Hit
Solomon's JudgementTrait0All of his punching attacks inflict more damage043--

Combo Examples

L, L, M, Atlas Torpedo Back Forward+M418%-
Foward+M, M, H, L, Achilles' Clutch621%-
L, L, M, L, L, M, L, L, M, L, L, M, Atlas Torpedo1332%Corner only
Foward+H, j.H, Foward+M, Achilles" Clutch529%
Herculean Might (Meter Burn), Back+H, j.H, Foward+M, M, H, Herculean Might937% Meter Burn combo
Down+M, M, M Atlas Torpedo Back Forward+M412%Anti-air combo, walk forward a little after Down+M
Down+M, j.M, L, Achilles' Clutch516%