abel

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30528+7+3-Rapid fire cancelable into light normal attacks
Far MPH606614+1-3--
Far HPH9012320+2-3--
Far LKH305310+40--
Far MKH6092190-4--
Far HKH9015221+2-3--
Close LPH20,1043(7)311+3-11st hit SM,EX,SA,CARapid fire cancelable into light normal attacks
Close MPH40,2053(7)218+1-31st hit SM,EX,SA,CA-
Close HPH60,3043(7)222+1-41st hit SM,EX,SA,CA-
Close LKL30528+7+3--
Close MKH608220-1-5SM,EX,SA,CA-
Close HKH/M9074,222-3/+1-8-1st hit: Whiffs on crouching opponent, 2nd hit: Ground bounces on crouching counter hit
Crouch LPH30528+7+3SM,EX,SA,CARapid fire cancelable into light normal attacks
Crouch MPH606317+1-3SM,EX,SA,CA-
Crouch HPH60,309421float-1SM,EX,SA,CAArm invulnerable to air attacks
Crouch LKL30529+6+2SM,EX,SA,CARapid fire cancelable into light normal attacks
Crouch MKH608515+1-3SM,EX,SA,CA-
Crouch HKL9011325hard knockdown-8SM,EX,SA,CA-
Jump Up LPM4054until ground+4f+12+4--
Jump Up MPM7067until ground+4f+16+5--
Jump Up HPM10094until ground+4f+20+8--
Jump Up LKM40610until ground+4f+12+4--
Jump Up MKM7065until ground+4f+16+5--
Jump Up HKM10094until ground+4f+20+8--
Jump Diagonal LPM4057until ground+4f+12+4--
Jump Diagonal MPM70610until ground+4f+16+5--
Jump Diagonal HPM10058until ground+4f+20+8--
Jump Diagonal LKM4055until ground+4f+12+4--
Jump Diagonal MKM7066until ground+4f+16+5--
Jump Diagonal HKM10065until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H1208-24hard knockdown--Full body invulnerable, Resembles Shoulder Tackle
Pincer ThrowLP+LKthrow1305220hard knockdown---
Drop Throwb+LP+LKthrow1305220hard knockdown---
Forward Kickf+MKH808215+6-1Forward dash-
Wheel Kick LKqcb+LKM8021719+1-7-Airborne frames 12-29, Ground bounce on airborne opponent, Hits standing opponent on frame 25, crouching on 27, On hit: +3 on crouching opponent
Wheel Kick MKqcb+MKM8025718+2-9-Airborne frames 15-33, Ground bounce on airborne opponent, Hits standing opponent on frame 29, crouching on 30, On hit: +3 on crouching opponent
Wheel Kick HKqcb+HKM9028718+2-10-Airborne frames 17-36, Ground bounce on airborne opponent, Hits standing opponent on frame 32, crouching on 33, On hit: +3 on crouching opponent
Wheel Kick EXqcb+KKM50,100191018+2-7-Airborne frames 13-30, Full body projectile invulnerability frames 1-18, Leg projectile invulnerability frames 19-28, Hits standing opponent on frame 23, crouching on 26, On Hit: +3 on crouching opponent
Marseilles Roll LKqcf+LK----28---Full body strike invulnerability frames 6-23
Marseilles Roll MKqcf+MK----31---Full body strike invulnerability frames 6-26
Marseilles Roll HKqcf+HK----33---Full body strike invulnerability frames 6-27
Marseilles Roll EXqcf+KK----34---Full body strike invulnerability frames 1-29
Falling Sky LPf,d,df+LPthrow1406231hard knockdown---
Falling Sky MPf,d,df+MPthrow1507431hard knockdown---
Falling Sky HPf,d,df+HPthrow16010732hard knockdown---
Falling Sky EXf,d,df+PPthrow1607231hard knockdown--Full body strike invulnerability frames 1-8
Tornado Throw LPhcb+LPthrow1606251hard knockdown--Throw invulnerable
Tornado Throw MPhcb+MPthrow1706246hard knockdown--Throw invulnerable
Tornado Throw HPhcb+HPthrow1806240hard knockdown--Throw invulnerable
Tornado Throw EXhcb+PPthrow2006255hard knockdown--Full body strike invulnerability frames 1-6
Shoulder Tackle LP(charge 49F) b,f+LPH9020819knockdown-5-Chargeable: 51F for EX Version and 100F for Super Art
Shoulder Tackle MP(charge 49F) b,f+MPH9024820+2-6-Chargeable: 51F for EX Version and 100F for Super Art, 1 Armor during active frames
Shoulder Tackle HP(charge 49F) b,f+HPH9024821knockdown-7-Chargeable: 51F for EX Version and 100F for Super Art, 1 Armor during active frames, Wall bounce on counter hit
Shoulder Tackle EX(charge 49F) b,f+PPH100101014wall bounce-2-Chargeable: 51F for Super Art
Change of Direction LPqcf+LPH3015324+3-5f+P, f+KForces standing
Change of Direction MPqcf+MPH4017325+2-6f+P, f+KForces standing
Change of Direction HPqcf+HPH5018324+3-5f+P, f+KForces standing
Change of Direction EXqcf+PPH5017324+3-5f+P, f+KForces standing, 1 Armor during frames 1-20
Second Midf+P after Change of DirectionM7016426-3-9f+P, f+KForces standing
Second Lowf+K after Change of DirectionL9023424-1-6f+P, f+K-
Finish Midf+P after Second Mid or LowM10011245knockdown-30--
Finish Lowf+K after Second Mid or LowL14023254ground bounce-39--
Breathless(charge 49F) b,f+PPPthrow3006672hard knockdown--64 frames cinematic freeze before attack begins, 1 Armor, Hold PPP to delay attack 1-90 frames
Breathless (cancel)K during Breathless----22----
Cross Artqcf+MP+MKH150+9241switch-21-74 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10