Sfxt-balrog-illust

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH305210+5+1SM,EX,SA,CARapid fire cancelable into light attacks, Whiffs on coruching opponent
Far MPH607413+40SM,EX,SA,CA-
Far HPH909420+1-4-Crumples on standing counter hit
Far LKH30429+6+2-Rapid fire cancelable into light attacks
Far MKH609312+6+2--
Far HKH908219+4-1--
Close LPH30429+6+2SM,EX,SA,CARapid fire cancelable into light attacks
Close MPH606411+6+2--
Close HPH905515+60-Forces standing
Close LKH30328+7+3SM,EX,SA,CARapid fire cancelable into light attacks
Close MKH605412+5+1SM,EX,SA,CA-
Close HKH907215+9+3-Forces standing
Crouch LPH30429+6+2SM,EX,SA,CARapid fire cancelable into light attacks
Crouch MPH607411+6+2SM,EX,SA,CA-
Crouch HPH907520-2-5-Forces standing
Crouch LKL304210+5+1SM,EX,SA,CA-
Crouch MKL608211+8+4--
Crouch HKL908225hard knockdown-10--
Jump Up LPM4052until ground+4f+12+4--
Jump Up MPM7054until ground+4f+16+5--
Jump Up HPM10059until ground+4f+20+8-Hold b or f to alter fall arc after input
Jump Up LKM4053until ground+4f+12+4--
Jump Up MKM7062until ground+4f+16+5--
Jump Up HKM10052until ground+4f+20+8--
Jump Diagonal LPM4053until ground+4f+12+4--
Jump Diagonal MPM7073until ground+4f+16+5--
Jump Diagonal HPM10077until ground+4f+20+8--
Jump Diagonal LKM4056until ground+4f+12+4--
Jump Diagonal MKM7072until ground+4f+16+5--
Jump Diagonal HKM10086until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H130101123hard knockdown-12-Full body invulnerability frames 1-10, Projectile invulnerability frames 11-20, Resembles EX Buffalo Head
Head BomberLP+LKthrow1305220hard knockdown---
Lever Breakb+LP+LKthrow1305220hard knockdown---
Dash Low Straight LP(charge 54F) b,df+LPL10013-23820hard knockdown-11--
Dash Low Straight MP(charge 54F) b,df+MPL11014-30820hard knockdown-11-Attack begins once opponent is in range
Dash Low Straight HP(charge 54F) b,df+HPL12014-43820hard knockdown-11-Attack begins once opponent is in range
Dash Low Straight EX(charge 54F) b,df+PPL14014-41816hard knockdown-7-Attack begins once opponent is in range, 1 Armor during frames 2-48
Dash Low Smash LK(charge 54F) b,df+LKH10013-22820knockdown-6--
Dash Low Smash MK(charge 54F) b,df+MKH10014-29820knockdown-6-Attack begins once opponent is in range
Dash Low Smash HK(charge 54F) b,df+HKH10014-42820knockdown-6-Attack begins once opponent is in range
Dash Low Smash EX(charge 54F) b,df+KKH10014-41816wall bounce-7-Attack begins once opponent is in range, Knockdown on airborne opponent
Dash Swing Blow LP(charge 54F) b,df+LP(hold)M10023-32521+10-9-Attack begins once opponent is in range, Hard knockdown on airborne opponent
Dash Swing Blow MP(charge 54F) b,df+MP(hold)M10024-39521+10-9-Attack begins once opponent is in range, Hard knockdown on airborne opponent
Dash Swing Blow HP(charge 54F) b,df+HP(hold)M10024-52521+10-9-Attack begins once opponent is in range, Hard knockdown on airborne opponent
Dash Swing Blow EX(charge 54F) b,df+PP(hold)M13024-51521ground bounce-6-Attack begins once opponent is in range, Hard knockdown on airborne opponent, Stagger (+15) on crouching opponent
Buffalo Head LP(charge 54F) d,u+LPH10091124float-13-Upper body invulnerability frames 1-8, Projectile invulnerability frames 1-19
Buffalo Head MP(charge 54F) d,u+MPH90111124float-13-Upper body invulnerability frames 1-10, Projectile invulnerability frames 1-20
Buffalo Head HP(charge 54F) d,u+HPH80131124float-13-Upper body invulnerability frames 1-12, Projectile invulnerability frames 1-23
Buffalo Head EX(charge 54F) d,u+EXH100131124float-13-Full body invulnerability frames 1-16
Dash Straight LP(charge 54F) b,f+LPH1004-15716-2-4-Chargeable: 51F for EX Version and 100F for Super Art, Forces standing
Dash Straight MP(charge 54F) b,f+MPH1107-24518+1-3-Chargeable: 51F for EX Version and 100F for Super Art, Forces standing
Dash Straight HP(charge 54F) b,f+HPH1207-37419+1-6-Chargeable: 51F for EX Version and 100F for Super Art, Forces standing
Dash Straight EX(charge 54F) b,f+PPH1408-35516+4-3-Chargeable: 51F for EX Version and 100F for Super Art, Forces standing, 1 Armor durng start up and active frames
Dash Upper LK(charge 54F) b,f+LKH705-154190-1-Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent, Float on airborne opponent
Dash Upper MK(charge 54F) b,f+MKH707-23420+1-4-Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent, Float on airborne opponent
Dash Upper HK(charge 54F) b,f+HKH707-36421+1-7-Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent, Float on airborne opponent
Dash Upper EX(charge 54F) b,f+KKH1408-35417+5-3-Chargeable: 51F for EX Version and 100F for Super Art, Whiffs on crouching opponent, Float on airborne opponent, 1 Armor during start up and active frames
Turn Punch lvl1(charge 32F) PPP/KKKH100317140-4-Strike and projectile invulnerability frames 1-19, Wall bounce on airborne opponent
Turn Punch lvl2(charge 120F) PPP/KKKH12031716-2-4-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl3(charge 240F) PPP/KKKH15031818-5-9-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl4(charge 480F) PPP/KKKH20031921-9-13-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl5(charge 960F) PPP/KKKH250311022-11-15-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl6(charge 1440F) PPP/KKKH280311124-14-18-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl7(charge 1920F) PPP/KKKH360311226-17-21-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl8(charge 2400F) PPP/KKKH400311329-21-25-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl9(charge 2880F) PPP/KKKH450311532-36-29-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Turn Punch lvl10(charge 3360F) PPP/KKKH500311636-31-35-Strike and projectile invulnerability frames, Wall bounce on airborne opponent
Crazy Buffalo(charge 54F) b,f+PPPH60x4,8018(hold K=15)6(8)5(6)6(7)5(17)331hard knockdown-14-67 frames cinematic freeze before attack begins, Invulnerability frames 1-20 (hold K: 1-17 frames)
Crazy Buffalo(charge 54F) b,f+KKKH60x4,8022(hold K=20)6(8)5(6)6(7)5(17)331hard knockdown-14-67 frames cinematic freeze before attack begins, Invulnerability frames 1-24 (hold K: 1-22 frames)
Cross Artqcf+MP+MKH150+9239switch-20-64 frames cinematic freeze before attack begins, Invulnerability frames 1-10