sfxt-blanka-illust

MoveCommandHitDamageStartupHit AdvBlock AdvCancelNotes
Far LPH303+3-1SM,EX,SA,CA-
Far MPH607+5+1--
Far HPH908-5-10--
Far LKH305-1-5--
Far MKH605-3-7--
Far HKH904float-12--
Close LPH304+2-2SM,EX,SA,CA-
Close MPH606+6+2--
Close HPH9080-6SM,EX,SA,CAForces standing
Close LKH3040-4SM,EX,SA,CA-
Close MKH605+40--
Close HKH907float-8--
Crouch LPH304+40SM,EX,SA,CA-
Crouch MPH607-3-7--
Crouch HPH908-5-11-Forces standing
Crouch LKL304+3-1SM,EX,SA,CA-
Crouch MKL605+40SM,EX,SA,CA-
Crouch HKL906hard knockdown-9--
Jump Up LPM405+12+4--
Jump Up MPM706+16+5--
Jump Up HPM1005+20+8--
Jump Up LKM404+12+4--
Jump Up MKM705+16+5--
Jump Up HKM1007+20+8--
Jump Diagonal LPM405+12+4--
Jump Diagonal MPM706+16+5--
Jump Diagonal HPM1006+20+8-Ground bounce on airborne counter hit
Jump Diagonal LKM405+12+4--
Jump Diagonal MKM705+16+5--
Jump Diagonal HKM1007+20+8--
LauncherHP+HKH10013switch-35-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H12014hard knockdown--Full body invulnerability, Resembles Amazon River Run
Wild FangLP+LKthrow1405----
Jungle Wheelb+LP+LKthrow1305----
Rock Crusher(close) f or b+MPH, H50,406+5+11st hit:SM,EX,SA,CA Forces standing, Can be charged (25F start up) to hit M, loses cancelability
Amazon River Rundf+HPL10010hard knockdown-15--
Surprise Forwardf+KKK--22----
Surprise Backb+KKK--31----
Coward Crouchd+PPP--1--27F+:SM,EX,SA,CAUpper body projectile invulnerable
Electric Thunder LPP,P,P,P,LP~H1206knockdown+6LP Electric Thunder-
Electric Thunder MPP,P,P,P,MP~H1308knockdown+9MP Electric Thunder-
Electric Thunder HPP,P,P,P,HP~H14011knockdown+11HP Electric Thunder-
Electric Thunder EXP,P,P,P,PP~H1005knockdown+8EX Electric Thunder-
Rolling Attack LP(charge 54F) b,f+LPH906knockdown-23-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames
Rolling Attack MP(charge 54F) b,f+MPH1006knockdown-23-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames
Rolling Attack HP(charge 54F) b,f+HPH1206knockdown-23-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames
Rolling Attack EX(charge 54F) b,f+PPH1207wall bounce-20-Chargeable: 51F for Super Art, Airborne frames, Projectile invulnerability
Backstep Roll LK(charge 54F) b,f+LKH16029knockdown-23-Airborne frames
Backstep Roll MK(charge 54F) b,f+MKH16029knockdown-23-Airborne frames
Backstep Roll HK(charge 54F) b,f+HKH16029knockdown-23-Airborne frames
Backstep Roll EX(charge 54F) b,f+EXH18029knockdown-29-Airborne frames, Full body invulnerability frames 1-23, Can alter distance with left/right input
Vertical Roll LK(charge 54F) d,u+LKH1305knockdown-29-Airborne frames
Vertical Roll MK(charge 54F) d,u+MKH1305knockdown-29-Airborne frames
Vertical Roll HK(charge 54F) d,u+HKH1305knockdown-29-Airborne frames
Vertical Roll EX(charge 54F) d,u+EXH1605knockdown-24-Airborne frames, Full body invulnerable frames 1-6
Ground Shave Roll(charge 54F) b,f+PPPH3207hard knockdown-21-73 frames cinematic freeze before attack begins, Full body invulnerability frames 1-7, Airborne frames
Cross Artqcf+MP+MKH150+7switch-47-68 frames cinematic freeze before attack begins, Full body invulnerability frames 1-8