sfxt-bryan-illust

MoveCommandHitDamageStartupHit AdvBlock AdvCancelNotes
Far\Close LPH305+6+2SM,EX,SA,CA-
Far MPH609+40--
Far HPH9012-6-11--
Far LKL306+2-2SM,EX,SA,CA-
Far MKH6010+1-3--
Far HKH90140-5-Airborne from frame 8
Close MPH606+8+4SM,EX,SA,CA-
Close HPH906-1-7SM,EX,SA,CAForces standing
Close LKL305+3-1SM,EX,SA,CA-
Close MKH606+5+1SM,EX,SA,CA-
Close HKH9011-2-8--
Crouch LPH305+5+1SM,EX,SA,CA-
Crouch MPH607+7+3SM,EX,SA,CA-
Crouch HPH907-6-12SM,EX,SA,CAForces standing
Crouch LKL304+40SM,EX,SA,CA-
Crouch MKL6090-4SM,EX,SA,CA-
Crouch HKL907hard knockdown-9--
Jump LPM406+12+4--
Jump MPM708+16+5--
Jump HPM10013+20+8-ground bounce on counter hit and airborne
Jump LKM406+12+4--
Jump MKM707+16+5-
Jump HKM1009+20+8-
LauncherHP+HKH10013switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H12016hard knockdown--Full body invulnerability, Resembles EX Mach Breaker
Knee BlastLP+LKthrow1305hard knockdown---
Anaconda Assasinb+LP+LKthrow1305hard knockdown---
Chopping Elbowf+MPM6018+6-1-Forces standing
-f+MKH6010-2-3--
-f+MK > MPH607-1-3-On Block: -2 punish-wise
-f+MK > MP > LPH60130-5Mach Breaker-
Mid Kick to Rushf+MK > MP > LP > MPM8015float-14--
Gatling Combinationf+MK > MP > LP > MKL10012hard knockdown-9--
Double Back Knuckle(far) HP > LPH5013+6-5SM,EX,SA,CA-
-LP > MPH6011-1-6BC-
One Two Body BlowLP > MP > LPH3010+1-1SM,EX,SA,CA
One Two Low KickLP > MP > LKL5012hard knockdown-9--
One Two High KickLP > MP > MKH9011-2-7--
Snake Pit LPhcf+LPH50,7013,29knockdown-6--
Snake Pit MPhcf+MPH50,8015,29knockdown-9--
Snake Pit HPhcf+HPH50,9018,29knockdown-10--
Snake Pit EXhcf+PPH50,9015,29wall bounce-10--
Mach Breakerf,f+MPH1208hard knockdown-15--
Mach Breaker EXf,f+PPH12010wall bounce-15-1 Armor
Fisherman's Slam LPf,d,df+LPH1206knockdown-18-Crushes air attacks
Fisherman's Slam MPf,d,df+MPH1009knockdown-20Atomic ThrowWhiffs on airborne opponent
Fisherman's Slam HPf,d,df+HPH10012knockdown-22Atomic ThrowWhiffs on airborne opponent
Fisherman's Slam EXf,d,df+PPH5010knockdown-18Atomic Throw EXFull body strike and projectile invulnerability frames 1-11
Atomic ThrowPP during MP or HP Fisherman's Slam on hit-50-ground bounce---
Atomic Throw EXPP during EX Fisherman's Slam on hit-50-ground bounce---
Right Left To Spin Kick LPqcb+LPH5012+2-5"Left"-
Right Left to Spin Kick MPqcb+MPH6017+2-5"Left"-
Right Left to Spin Kick HPqcb+HPH7021+2-5"Left"-
Right Left to Spin Kick EXqcb+PPH7012+70"Left" EX1 Armor
"Left"qcb+P during Right Left to Spin KickH5017float-18"Spin Kick"-
"Left" EXqcb+P during Right Left to Spin KickH7017float-10"Spin Kick" EX-
"Spin Kick"qcb+P during "Left"H9018knockdown-16--
"Spin Kick" EXqcb+P during "Left" EXH10018wall bounce-17--
Flying Knee LKqcb+LKunblockable15015hard knockdown--Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Airborne frames, Holding b lands closer on hit, Whiffs on crouching opponent
Flying Knee MKqcb+MKunblockable15015hard knockdown--Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Airborne frames, Whiffs on crouching opponent
Flying Knee HKqcb+HKunblockable15015hard knockdown--Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Airborne frames, Whiffs on crouching opponent
Flying Knee EXqcb+KKunblockable18021hard knockdown--Chargeable: 51F for Super Art, Projectile invulnerable, Airborne frames, Tracks opponent, Whiffs on crouching opponent
Face Crusherqcb+KKKunblockable33016hard knockdown--63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10, Projectile Invulnerable, Whiffs on crouching opponent
Cross Artqcf+MP+MKH150+9switch-37-65 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10