SFXT-Street-Fighter-X-Tekken-Official-Game-Art-Chun-Li-Character-Poster

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LP-H30329+6+2SM,EX,SA,CA-
Far MP-H607218+1-3SM,EX,SA,CA-
Far HP-H907320+2-3--
Far LK-H304211+40--
Far MK-H607317+1-3-Whiffs on crouching opponent
Far HK-H9013225-2-7-Whiffs on crouching opponent
Close LP-H303210+5+1SM,EX,SA,CA-
Close MP-H30x243(5)317+1-3SM,EX,SA,CA-
Close HP-H9044210-5SM,EX,SA,CA-
Close LK-H30428+7+3--
Close MK-H20x353(7)415+401st hit SM,EX,SA,CAOn Hit: +6 on crouching opponent
Close HK-H905322+1-5SM,EX,SA,CA, Hit:jumpForces standing
Crouch LP-H30437+7+3SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MP-L6011517-1-5--
Crouch HP-H60,3062(6)2230-51st hit SM,EX,SA,CA-
Crouch LK-L30347+6+2-Rapid fire cancelable into light normal moves
Crouch MK-L605317+1-3SM,EX,SA,CA-
Crouch HK-L908424hard knockdown-8--
Jump Up LP-M4076until ground+4f+12+4--
Jump Up MP-M7053until ground+4f+16+5--
Jump Up HP-M60x252(2)2until ground+4f+20+8-Knockdown on airborne opponent
Jump Up LK-M4047until ground+4f+12+4--
Jump Up MK-M7056until ground+4f+16+5--
Jump Up HK-M10058until ground+4f+20+8--
Jump Diagonal LP-M4046until ground+4f+12+4--
Jump Diagonal MP-M7053until ground+4f+16+5--
Jump Diagonal HP-M7068until ground+4f+20+8-Knockdown on airborne opponent
Jump Diagonal LK-M40510until ground+4f+12+4--
Jump Diagonal MK-M7065until ground+4f+16+5--
Jump Diagonal HK-M10055until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H20x4, 3072(1)2(3)2(4)2(3)219hard knockdown-18-Full body invulnerability frames 1-8, Resembles EX Spinning Bird Kick
KoshuyoLP+LKthrow1305220hard knockdown---
Kirinshub+LP+LKthrow1405220hard knockdown---
RyuseirakuLP+LK (air)throw19052until ground+4fhard knockdown---
Kakukyakurakudf+HKM803875+11+7-Airborne frames 12-44, Knockdown on airborne opponent
Rear Spin Kickdf+LKH4011415-5-4-Airborne frames 16-22, Knockdown on airborne opponent
Kakusenshuf+MKH7016316+2-2-Knockdown on airborne opponent
Yosokyakud+MK (air) up to 3 timesM5043until ground+4f+17+10-Knockdown on airborne opponent, Can perform any jumping attack after it connects
wall jumpuf (in air near wall)----28----
Kintekishub+MKH506415+2-6-Knockdown on airborne opponent
Tenkukyakub+MK > MKH5013340float-30jumpKnockdown on airborne opponent
Tenshokyakub+MK > MK > d,u+MKH20x554(2)1(4)2(4)1(5)124knockdown-37-Full body invulnerability frames 1-8, Airborne frames 5-37
Target Comboforward jump HP > HPM4053until ground+4f+20+8--
Kikoken LPhcf+LPH5015-37-6-11-Projectile active for 99 frames, Knockdown on airborne opponent
Kikoken MPhcf+MPH5013-34-3-8-Projectile active for 76 frames, Knockdown on airborne opponent
Kikoken HPhcf+HPH5011-35-4-9-Projectile active for 44 frames, Knockdown on airborne opponent
Kikoken EXhcf+PPH50x211-26+13+8-Knockdown on airborne opponent
Hazanshu LKhcb+LKH7024220+5-2-Airborne frames 3-23, Hard knockdown on airborne opponent, Stagger on crouching counter hit
Hazanshu MKhcb+MKM10026220+60-Airborne frames 3-25, Hard knockdown on airborne opponent, Stagger on crouching counter hit
Hazanshu HKhcb+HKM11027220hard knockdown0-Airborne frames 3-26, Ground bounce on crouching counter hit
Hazanshu EXhcb+KKM13027220ground bounce0-Full body invulnerability frames 1-16, Projectile invulnerability frames 17-29, Airborne frames 4-27
Spinning Bird Kick LK(charge 54F) d,u+LKH20x5142(2)1(5)2(4)2(4)2230-3-Airborne frames 14-48, 1st hit: Forces standing, Knockdown on airborne opponent
Spinning Bird Kick MK(charge 54F) d,u+MKH15x6,30152(2)1(5)1(5)2(4)2(6)1(5)224+1-2-Airborne frames 15-61, 1st hit: Forces standing, Knockdown on airborne opponent
Spinning Bird Kick HK(charge 54F) d,u+HKH12x8,34232(1)2(5)1(5)1(5)1(7)1(4)2(5)1(5)224-1-4-Airborne frames 23-82, 1st hit: Forces standing, Knockdown on airborne opponent
Spinning Bird Kick EX(charge 54F) d,u+KKH20x4,3072(1)2(3)2(4)2(3)219knockdown-10-Airborne frames 8-37, 1st hit: Forces standing, Full body invulnerability frames 1-9
Lightning Kicks LKhcf+LK (KKKK to extend)H20x4 / 20x552(6)2(6)2(6)224+2 / -22-1 / -25-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Lightning Kicks MKhcf+MK (KKKK to extend)H20x4 / 20x871(4)2(4)1(4)122+2 / +3-1 / 0-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Lightning Kicks HKhcf+HK (KKKK to extend)H20x4 / 20x871(4)1(4)1(3)123+1 / +4-2 / +1-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Lightning Kicks EXhcf+KKH30x3,5063(5)3(5)3(5)319float-3-Chargeable: 51F for Super Art
Senretsukyakuhcf+KKKH20,10x12,60,10082(23)2(3)2(3)2(3)2(3)2(3)2(3)2(3)2(3)2(3)2(2)2(3)2(35)2(24)242hard knockdown-22-84 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9
Cross Artqcf+MP+MKH150+9246--26-62 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10