2552503-dudley_sfxtekken_artwork

 CommandHitDamageStartupHit AdvBlock AdvCancelNotes
Far\Close LPH303+7+3SM,EX,SA,CARapid fire cancelable into light normal moves
Far\Close MPH604+7+3SM,EX,SA,CA-
Far\Close HPH906-1-6--
Far\Close LKH305+1-4SM,EX,SA,CA-
Far\Close MKH606+2-2--
Far\Close HKH754+6+1SM,EX,SA,CA-
Crouch LPH303+62SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MPH604+6+2SM,EX,SA,CA-
Crouch HPH908+2-3--
Crouch LKL304+40SM,EX,SA,CA-
Crouch MKL607hard knockdown-8--
Crouch HKL9012float-7--
Jump Up LPM404+12+4--
Jump Up MPM705+16+5--
Jump Up HPM10011+20+8--
Jump Up LKM404+12+4--
Jump Up MKM705+16+5--
Jump Up HKM10011+20+8-Ground bounce on airborne opponent
Jump Diagonal LPM404+12+4--
Jump Diagonal MPM705+16+5--
Jump Diagonal HPM1006+20+8--
Jump Diagonal LKM404+12+4--
Jump Diagonal MKM706+16+5--
Jump Diagonal HKM808+20+8-Ground bounce on airborne opponent
LauncherHP+HKH10013switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H1204hard knockdown--Full body invulnerable, Resembles EX Jet Upper
Kidney CrusherLP+LKthrow1405hard knockdown---
Dynamite Throwb+LP+LKthrow1405hard knockdown---
Slipping Jabf+LPH405+1-1SM,EX,SA,CARapid fire cancelable into itself
Stomach Blowf+MPH707+1-3--
Step Straightf+HPH10013-2-7--
Kidney Blowf+MKH708+6+2--
Dart Shotf+HKM6014+5-4--
Target Combo 1f+LP > MPH607+5+1SM,EX,SA,CA-
Target Combo 2d+LK > MKH607+5+1SM,EX,SA,CA, BC-
Target Combo 3f+HK > MKH604+40--
-LP > MPH607+8+4--
Target Combo 4LP > MP > MKH605+5+1SM,EX,SA,CA-
-MP or f+MK > MKH605+5+1-Can be started from Boost Combo
Target Combo 5MP or f+MK > MK > HPH906+50--
-d+LK > d+MPH607+40BC-
Target Combo 6d+LK > d+MP > d+HPH907+6+1LAOn block: 0 if d+HP is blocked only once
-MK > HKH906+6+1LA
Target Combo 7MK > HK > HPH907+6+1LACan be started from Boost Combo
-LK > MK > MPH607+7+3BC
Target Combo 8LK > MK > MP > HPH907+6+1LAOn block: 0 if HP is blocked only once
Jet Upper LPf,d,df+LPH706knockdown-17-Airborne frames
Jet Upper MPf,d,df+MPH1205knockdown-37-Full body strike invulnerability frames 1-6, Airborne frames
Jet Upper HPf,d,df+HPH70,504knockdown-32-Airborne frames
Jet Upper EXf,d,df+PPH100,804knockdown-36-Full body invulnerability frames 1-6, Airborne frames
Machine Gun Blow LPhcf+LPH8010+1-2--
Machine Gun Blow MPhcf+MPH9017+1-3--
Machine Gun Blow HPhcf+HPH100190-4--
Machine Gun Blow EXhcf+PPH9019float0--
Cross Counterhcb+PcounterX-hard knockdown--X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward, Button strength determines how long it stays active
Cross Counter EXhcb+PPcounterX,30,30-hard knockdown--X=Damage depending on attack that is countered, Only counters attacks that hit from the waist upward
Thunder Bolt(charge 54F) d,u+KH10039hard knockdown-5-Airborne frames, Button strength determines distance
Thunder Bolt EX(charge 54F) d,u+KKH19035ground bounce-16-Airborne frames, Full body invulnerability frames 1-10, Full body strike and throw invulnerability frames 11-43
Ducking LKhcf+LK--13--P,KProjectile invulnerable
Ducking MKhcf+MK--14--P,KProjectile invulnerable
Ducking HKhcf+HK--16--P,KProjectile invulnerable
Duck StraightP during DuckingH1005+2-4--
Duck UpperK during DuckingH50,503+2-5--
Short Swing Blow LKhcb+LKH12020+2-1-Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerable, Upper body projectile invincible during charge
Short Swing Blow MKhcb+MKH140230-3-Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerable, Upper body projectile invincible during charge
Short Swing Blow HKhcb+HKH160260-3-Chargeable: 51F for EX Version and 100F for Super Art, Throw invulnerable, Upper body projectile invincible during charge
Short Swing Blow EXhcb+EXH50x326float+3-Chargeable: 51F for Super Art, Throw invulnerable, Upper body projectile invincible during charge
Rolling Thunderhcb+KKKH20x5,2009hard knockdown-39- 72 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10
Cross Artqcf+MP+MKH150+9switch-34-61 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10