Street-Fighter-x-Tekken-Guile-1041428

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH304210+5+1SM,EX,SA,CARapid fire cancelable into light normal moves
Far MPH6054170-4SM,EX,SA,CA-
Far HPH905318+4-1--
Far LKH30529+6+2-Rapid fire cancelable into light normal moves
Far MKH608415+2-2--
Far HKH9013517+3-2--
Close LPH30429+6+2SM,EX,SA,CARapid fire cancelable into light normal moves
Close MPH604316+2-2SM,EX,SA,CA-
Close HPH906419+3-3SM,EX,SA,CAForces standing
Close LKH30437+7+3-Rapid fire cancelable into light normal moves
Close MKH605221-2-6--
Close HKH9063230-6-Forces standing
Crouch LPH30428+5+1SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MPH605510+6+2SM,EX,SA,CA-
Crouch HPH906429-7-13-Forces standing
Crouch LKL304212+30-Rapid fire cancelable into light normal moves
Crouch MKL607418-1-5--
Crouch HKL90,9064(20)421hard knockdown-5--
Jump Up LPM4052until ground+4f+12+4--
Jump Up MPM7074until ground+4f+16+5--
Jump Up HPM10073until ground+4f+20+8--
Jump Up LKM4086until ground+4f+12+4--
Jump Up MKM7076until ground+4f+16+5--
Jump Up HKM10063until ground+4f+20+8--
Jump Diagonal LPM4066until ground+4f+12+4--
Jump Diagonal MPM7065until ground+4f+16+5--
Jump Diagonal HPM10065until ground+4f+20+8--
Jump Diagonal LKM4065until ground+4f+12+4--
Jump Diagonal MKM7066until ground+4f+16+5--
Jump Diagonal HKM10065until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H10051147hard knockdown-36-Full body invulnerability frames 1-7, Resembles HK Flash Kick
Dragon SUplexLP+LKthrow1305220hard knockdown---
Judo Throwb+LP+LKthrow1305220hard knockdown---
Flying MareLP+LK (air)throw18052until ground+4fhard knockdown---
Flying Buster Dropb+LP+LK (air)throw18052until ground+4fhard knockdown---
Straight Chopf+MPM5016316+4-2-Hard knockdown on airborne opponent, On Hit: +2 on crouching opponent
Spinning Back Knucklef+HPH1009315+7+2-Knockdown on airborne opponent
Knee Bazookab or f+LKH507415-2-4-Knockdown on airborne opponent
Rolling Sobatb or f+MKH6011414+3-1-Knockdown on airborne opponent, Lower body projectile invulnerability frames 7-8, Lower body invulnerability frames 9-21
Reverse Spin Kick(close) b or f+HKH9016612+7+2-Knockdown on airborne opponent, Throw invulnerability frames 6-29
Guile High Kickdf+HKH808216float+2--
Target Combod+MK > f+MPM5016316+4-2--
Flash Kick LK(charge 54F) d, u+LKH120(60)51143knockdown-42-Full body invulnerability frames 1-6, Airborne frames
Flash Kick MK(charge 54F) d,u+MKH120(70)51145knockdown-44-Full body invulnerability frames 1-6, Airborne frames
Flash Kick HK(charge 54F) d,u+HKH120(80)51147knockdown-46-Full body invulnerability frames 1-6, Airborne frames
Flash Kick EX(charge 54F) d,u+KKH90,8051147knockdown-44-Full body invulnerability frames 1-6, Airborne frames
Sonic Boom LP(charge 49F) b,f+LPH5010-23+8+5-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Sonic Boom MP(charge 49F) b,f+MPH5010-25+6+3-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Sonic Boom HP(charge 49F) b,f+HPH5010-27+4+1-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Sonic Boom EX(charge 49F) b,f+PPH40x210-29+10+7-Chargeable: 51F Super Art, Knockdown on airborne opponent
Sonic Hurricane(charge 49F) b,f+PPPH120,20x4,12084134hard knockdown-29-89 frames cinematic freeze before attack begins, Full body invulnerability frames 1-8, Active duration increases if projectile hits enemy projectile
Cross Artqcf+MP+MKH150+92(12)2(15)235switch-15-64 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9, 1st hit must hit to enter cinematic