sfxt-guy-illust

MoveCommandHitDamageStartupHit AdvBlock AdvCancelNotes
Far LPH304+6+2SM,EX,SA,CARapid fire cancelable into light normal attacks, Whiffs on crouching opponent
Far MPH605+2-1SM,EX,SA,CA-
Far HPH907+2-3--
Far LKH306+5+1--
Far MKH6080-1--
Far HKH908+3-2-Whiffs on crouching opponent
Close LPH304+6+2SM,EX,SA,CARapid fire cancelable into light normal attacks, Whiffs on crouching opponent
Close MPH605+6+2SM,EX,SA,CA-
Close HPH905+4-2SM,EX,SA,CAForces standing
Close LKH305+2-2SM,EX,SA,CA-
Close MKH607+6+2SM,EX,SA,CA-
Close HKH907+8+3--
Crouch LPH304+6+2SM,EX,SA,CARapid fire cancelable into light normal attacks
Crouch MPH606+6+2SM,EX,SA,CA-
Crouch HPH909+7+1-Forces standing
Crouch LKL304+5+1SM,EX,SA,CA-
Crouch MKL30,306hard knockdown-2--
Crouch HKL907hard knockdown-8-Later active frames don't cause hard knockdown.
Jump Up LPM405+12+3--
Jump Up MPM705+16+5--
Jump Up HPM1006+20+8--
Jump Up LKM405+13+4--
Jump Up MKM706+16+5--
Jump Up HKM70,305+20+8-Knockdown on airborne opponent
Jump Diagonal LPM405+12+4--
Jump Diagonal MPM705+16+5SM,EX-
Jump Diagonal HPM1006+20+8--
Jump Diagonal LKM405+12+4--
Jump Diagonal MKM706+16+5--
Jump Diagonal HKM1008+20+8--
LauncherHP+HKH10013switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H40x35hard knockdown--Full body invulnerable, Resembles LK Bushin Senpukyaku
Grab ThrowLP+LKthrow1305hard knockdown---
Shoulder Throwb+LP+LKthrow1305hard knockdown---
Elbow Dropd+MP (during forward jump)H6010+12+8--
Ninja Sickledf+HKH70,5010float-5--
Neck Breakerf+MPM35,3516+3-1-Knockdown on airborne opponent
Wall Jumpf or uf (during jump, near wall)-------
-LP > MPH506-2-6BC,LA-
-LP > MP > HPH604-5-11LA-
Bushin GokusakenLP > MP > HP > HKH1206float-9Jump-
Bushin Gokusaken (Throw)LP > MP > HP > d+HKH1703float---
Target ComboMP > HPH5080-6SM,EX,SA,CA-
Bushin Senpukyaku LKqcb+LKH30x311knockdown-17-Crushes low attacks, Throw invulnerable
Bushin Senpukyaku MKqcb+MKH40x310knockdown-23-Projectile invulnerable
Bushin Senpukyaku HKqcb+HK-40x37knockdown--Whiffs on grounded opponent
Bushin Senpukyaku EXqcb+KKH40x44knockdown-29-Full body invulnerability frames 1-11
Bushin Izuna Otoshiqcf+P--24---Button strength determines distance
Bushin Izuna Otoshi EXqcf+PP------Projectile invulnerable, Tracks opponent
Bushin Izuna Otoshi ElbowP during Bushin Izuna OtoshiH60161811--
Bushin Izuna Otoshi ThrowP during Bushin Izuna Otoshithrow1501hard knockdown---
Bushin Izuna Otoshi EX ThrowP during Bushin Izuna Otoshi EXthrow1701hard knockdown---
Kaizen Izuna Otoshiqcf+P (air)throw1504hard knockdown--MP version considered as strike
Kaizen Izuna Otoshi EXqcf+PP (air)throw1504hard knockdown--Invulnerable to air attacks
Runqcf+K--5--LK,MK,HK-
Run EXqcf+KK--5--LK,MK,HK2 Armor
Sudden StopLK during Run-------
Sudden Stop EXLK during Run EX------1 Armor
Shadow KickMK during RunL12010hard knockdown-11--
Shadow Kick EXMK during Run EXL14010hard knockdown-9--
Neck FlipHK during RunH,M50x2220-4-1st hit: Whiffs on crouching opponent
Neck Flip EXHK during Run EXH,M60x222ground bounce-4--
Hozanto LPqcb+LPH8020knockdown-2-Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerability frames
Hozanto MPqcb+MPH10023knockdown-3-Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerability frames
Hozanto HPqcb+HPH12032knockdown-3-Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerability frames
Hozanto EXqcb+PPH10011wall bounce-5-Chargeable: 51F for Super Art
Bushin Goraisenpujinqcb+PPPH3003hard knockdown-29- 62 frames cinematic freeze before attack begins, Full body invulnerability frames 1-3
Cross Artqcf+MP+MKH150+9switch-23- 63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10