SFXT-Street-Fighter-X-Tekken-Official-Game-Art-Hugo-Character-Poster

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far\Close LPH506315-1-5-Rapid fire cancelable into light attacks
Far\Close MPH10012417+4-4--
Far\Close HPM13017816+1-4-Hard Knockdown on airborne opponent
Far\Close LKH507310+40SM,EX,SA,CA-
Far\Close MKH50,50172(4)224-1-9--
Far\Close HKM13023933+1-22-Airborne frames 1-36, Stagger (+2) on crouching counter hit, Hard Knockdown on airborne opponent
Crouch LPH40529+6+2SM,EX,SA,CARapid fire cancelable into light attacks
Crouch MPH7010412+5+1SM,EX,SA,CA-
Crouch HPH13015560float-45-Airborne frames 15-28
Crouch LKL506310+40SM,EX,SA,CA-
Crouch MKL13010418hard knockdown-2--
Crouch HKM130131456hard knockdown-50-Airborne frames 8-29
Jump LPM60612until ground+4f+12+8--
Jump MPM11086until ground+4f+16+12--
Jump HPM140134until ground+4f+20+16--
Jump LKM60515until ground+4f+12+8--
Jump MKM11077until ground+4f+16+12--
Jump HKM140146until ground+4f+20+16--
LauncherHP+HKH10013253switch-33-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H1009341hard knockdown-21-Full body invulnerability frames 1-9, Resembles Monster Lariat
Neck Hanging TreeLP+LKthrow1405220hard knockdown---
Body Slamb+LP+LKthrow1505220hard knockdown---
Body Pressd+HP (air)M11098until ground+4f+17+5-Knockdown on airborne opponent
Hammer Hookf+HPH16016334-15-20-Wall bounce on counter hit, Knockdown on airborne opponent
Leap Attackd,n,d+MKM50179until ground+4f+3+1-Airborne on frames 1-26, Stagger (+31) on crouching counter hit, Knockdown on airborne opponent, Hits crouching opponent on frame 19, On Hit: +5 on crouching opponent
Giant Palm Breaker LPqcb+LPH8019210+13+10-Knockdown on airborne opponent, Hit counts as projectile
Giant Palm Breaker MPqcb+MPH1002128+15+12-Knockdown on airborne opponent, Hit counts as projectile
Giant Palm Breaker HPqcb+HPH1102427+16+13-Knockdown on airborne opponent, Hit counts as projectile
Giant Palm Breaker EXqcb+PPH1301737+16+13-Knockdown on airborne opponent, Hit counts as projectile
Moonsault Pressf,df,d,db,b,ub+Pthrow2306228hard knockdown---
Moonsault Press EXf,df,d,db,b,ub+PPthrow2506228hard knockdown--Invulnerability frames 1-6
Shootdown Backbreaker LKf,d,df+LKthrow1605854hard knockdown--Airborne from frame 3
Shootdown Backbreaker MKf,d,df+MKthrow1809944hard knockdown--Airborne from frame 3
Shootdown Backbreaker HKf,d,df+HKthrow200121241hard knockdown--Airborne from frame 3
Shootdown Backbreaker EXf,d,df+KKthrow2005854hard knockdown--Invulnerability frames 1-7
Meat Squasherf,df,d,db,b,ub+Kthrow20019243hard knockdown--After start up, Hugo will grab in 1 frame when close to opponent
Meat Squasher EXf,df,d,db,b,ub+KKthrow26019243hard knockdown--After start up, Hugo will grab in 1 frame when close to opponent
Ultra Throwhcb+K or KKthrow609252wall bounce--EX version has more range
Monster Lariat LKqcf+LKH7018329float-10-Chargeable: 51F for EX Version and 100F for Super Art, 1 Armor during start up
Monster Lariat MKqcf+MKH7022329float-10-Chargeable: 51F for EX Version and 100F for Super Art, 1 Armor during start up
Monster Lariat HKqcf+HKH7028329float-10-Chargeable: 51F for EX Version and 100F for Super Art, 1 Armor during start up
Monster Lariat EXqcf+KKH70,70,70143(15)4(16)2230-8-Chargeable: 51F for Super Art, 1 Armor during start up and first active frame
Gigas Breakerqcf+KKKH70,80,80,15063(15)4(21)234hard knockdown-14-63 frames cinematic freeze before attack begins, Invulnerability frames, KKK held: 1 Armor from frame 4, Attacks 8 frames after release, Cancels attack after 36 frames
Cross Artqcf+MP+MKH150+10252switch-32-63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-11