Hwoarang

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far\Close LPL30836+8+4SM,EX,SA,CA-
Far\Close MPH607220-1-5-Knee area invulnerable to air attacks
Far\Close HPH9010425-3-9-Forces standing
Far\Close LKH305211+50SM,EX,SA,CA-
Far\Close MKH608220-1-5--
Far\Close HKH907425-4-9SM,EX,SA,CA-
Flamingo LPH303211+40SM,EX,SA,CA-
Flamingo MPH60,6052(10)220-1-5--
Flamingo HPH908327-4-10SM,EX,SA,CAForces standing
Flamingo LKL30439+5+1--
Flamingo MKH607220-1-5--
Flamingo HKH9013227-4-9SM,EX,SA,CAWhiffs on crouching opponent (except Hugo), Kicking foot invulnerable to air attacks, Knock down on airborne opponent, Airborne frames 8-19
Crouch LPL30439+5+1SM,EX,SA,CA-
Crouch MPL605413+50SM,EX,SA,CA-
Crouch HPH9010425-3-9-Forces standing
Crouch LKL304310+40SM,EX,SA,CA-
Crouch MKH605517-1-5SM,EX,SA,CA-
Crouch HKL907227hard knockdown-8SM,EX,SA,CA-
Jump LPM4057until ground+4f+12+4--
Jump MPM7074until ground+4f+16+5--
Jump HPM100104until ground+4f+20+8--
Jump LKM4059until ground+4f+12+4--
Jump MKM7068until ground+4f+16+5--
Jump HKM100104until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H12051335hard knockdown-26-Full body invulnerability frames 1-6, Resembles HK Skyrocket
Falcon Dice KickLP+LKthrow1305220hard knockdown---
Bring It Onb+LP+LKthrow1305220hard knockdown---
Spinning Trip Kickb+LKL6019314+60SM,EX,SA,CAKnockdown on airborne opponent
Tsunami Kickf+MKM6019222+4+2-Knockdown on airborne opponent, Hold f to end in Flamingo Stance
Iron Heelf+HKM7025219ground bounce-4-Hard knockdown on airborne opponent
Fade Away Kickb+MKH7013422-7-9SM,EX,SA,CACrushes crouching attacks frames 1-12, Knockdown on airborne opponent
Motion SwitchKKK----1---Enters Flamingo Stance, Can move and attack after frame 1
Reverse KickMP > MPH706420-1-7SM,EX,SA,CAKnockdown on airborne opponent, Forces standing, Hold f to end in Flamingo Stance, Can be started from Boost Combo
Chainsaw KickMP > LPM5016323ground bounce-8-Hard knockdown on airborne opponent, Can be started from Boost Combo
Flashing Trident(air) LP > MPM4054until ground+4f+14+12-Knockdown on airborne opponent
-MK > MKH6011221-2-6LAHold f to end in Flamingo Stance, Can be started from Boost Combo
Middle Kick ComboMK > MK > MKH5010420-3-7BC, LAKnockdown on airborne opponent, Forces standing, Hold f to end in Flamingo Stance, Can be started from Boost Combo
High Kick ComboMK > MK > HKH608424-3-6SM,EX,SA,CA, LAKnockdown on airborne opponent, Hold f to end in Flamingo Stance, Can be started from Boost Combo
Low Kick ComboMK > MK > d+LKH307514-2-4LAKnockdown on airborne opponent, Can be started from Boost Combo
Low & High Kick ComboMK > MK > d+LK > HKH608424-3-6SM,EX,SA,CAKnockdown on airborne opponent, Hold f to end in Flamingo Stance, Can be started from Boost Combo
Low & High Smash Kick ComboLK > (delay) MKH706420-1-7SM,EX,SA,CA, LA,BCKnockdown on airborne opponent, Forces standing, Hold f to end in Flamingo Stance
Quick Kick ComboMP > MP (during Flamingo)H508324float-5LAHold f to end in Flamingo Stance, Can be started from Boost Combo
Flamingo Kick ComboLK > MK (during Flamingo)H608421-2-3SM,EX,SA,CA,LAKnockdown on airborne opponent, Leaves Flamingo Stance, Hold f to end in Flamingo Stance
Fire StormMK >LK (during Flamingo)H709319+20SM,EX,SA,CA, BC, LAKnockdown on airborne opponent, Hold f to end in Flamingo Stance, Can be started from Boost Combo
Special Stepf,d,df+P----28--SM(not Special Step),EX,SAProjectile invulnerability frames 1-16
Special Step EXf,d,df+PP----29--SM(not Special Step),EX,SAUpper body invulnerability frames 1-17
Sky Rocket LKf,d,df+LKH1205633knockdown-24-Full body invulnerability frames 1-5, Airborne frames 5-33
Sky Rocket MKf,d,df+MKH130(90)5932knockdown-26-Full body invulnerability frames 1-5, Airborne frames 5-34
Sky Rocket HKf,d,df+HKH150(100)51131knockdown-18-Airborne frames 5-34
Sky Rocket EXf,d,df+KKH180(120)51335knockdown-24-Full body invulnerability frames 1-7, Airborne frames 5-34
Hunting Hawk LKqcb+LKH12012624knockdown-4-Lower body projectile invulnerability frames 1-6, Airborne frames 7-29
Hunting Hawk MKqcb+MKH80,60145(12)329knockdown-6-Lower body projectile invulnerability frames 9-41, Airborne frames 9-45
Hunting Hawk HKqcb+HKH,M50x3175(12)3(22)423ground bounce-7-Lower body projectile invulnerability frames 12-68, Airborne frames 12-68
Hunting Hawk EXqcb+KKH50,20x3,50145(13)3(6)3(6)3(19)1026wall bounce-45-Lower body projectile invulnerability frames 10-98, Airborne frames 10-104
Air Raid LKhcf+LKM50,20,30301115+10+6-Airborne frames 6-40, Knockdown on airborne opponent
Air Raid MKhcf+MKM50,30,30411215+11+6-Airborne frames 10-52, Knockdown on airborne opponent
Air Raid HKhcf+HKM50,30,40481215+11+6-Airborne frames 11-59, Knockdown on airborne opponent
Air Raid EXhcf+KKM50,30,50541215float+2-Tracks opponent, Airborne frames 11-73
Air Raid Specialhcf+K (air)M10022until ground15+8+2-Knockdown on airborne opponent
Air Raid Special EXhcf+KK (air)M12017until ground11+12+6-Full body invulnerability frames 1-12, Knockdown on airborne opponent
Dynamite Heel LPhcb+LPH8014328+1+1-Chargeable: 51F for EX Version and 100F for Super Art, Forces standing, Ground bounce on airborne opponent
Dynamite Heel MPhcb+MPH8016328+1+1-Chargeable: 51F for EX Version and 100F for Super Art, Forces standing, Ground bounce on airborne opponent
Dynamite Heel HPhcb+HPH8019328+1+1-Chargeable: 51F for EX Version and 100F for Super Art, Forces standing, Ground bounce on airborne opponent
Dynamite Heel EXhcb+PPM100,50293(26)340ground bounce-11-Chargeable: 51F for Super Art, Projectile invulnerability frames 6-28, Airborne frames 18-57
Heel Explosion Combohcb+PPPH,M100,60,15083(27)339hard knockdown-10-88 frames cinematic freeze before attack begins, Full body invulnerability frames 1-7, Airborne frames 1-35
Cross Artqcf+MP+MKH150+9451switch-33-62 frames cinematic freeze before attack begins, Full body invulnerability frames 1-11, Airborne frames 4-27