228px-Ibuki_big

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LP-H30329+7-1--
Far\Close MP-H605411+6+2--
Far HP-H9010423-2-7--
Far\Close LK-H30449+40--
Far\Close MK-H605414+3-1SM,EX,SA,jumpRequires d,u to jump cancel
Far HK-H9011323-1-6--
Close LP-H303210+5+1SM,EX,SA,CA,jumpRequires d,u to jump cancel
Close HP-H50,4082,226-2-81st hit SM,EX,SA,CA,jumpForces standing, requires d,u to jump cancel
Close HK-H50,4072,223float-72nd hit jump-
Crouch LP-H30437+7+3SM,EX,SA,CA,jumpRequires d,u to jump cancel
Crouch MP-H607514+2-2SM,EX,SA,CA,jumpRequires d,u to jump cancel
Crouch HP-H9010321+2-4jump-
Crouch LK-L304210+5+1SM,EX,SA,CA,jumpRequires d,u to jump cancel
Crouch MK-L607517-1-5--
Crouch HK-L907226hard knockdown-8--
Jump Up LP-M4059until ground+4f+12+4--
Jump Up MP-M7067until ground+4f+16+5--
Jump Up HP-M100105until ground+4f+20+8--
Jump Up LK-M40512until ground+4f+12+4--
Jump Up MK-M7067until ground+4f+16+5--
Jump Up HK-M10083until ground+4f+20+8--
Jump Diagonal LP-M4056until ground+4f+12+4--
Jump Diagonal MP-M7068until ground+4f+16+5--
Jump Diagonal HP-M100124until ground+4f+20+8--
Jump Diagonal LK-M4048until ground+4f+12+4--
Jump Diagonal MK-M7065until ground+4f+16+5--
Jump Diagonal HK-M7575until ground+4f+20+8-Ground bounce on airborne opponent
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H10077(2)839hard knockdown-24-Full body invulnerability frames 1-8, Airborne frames 10-49, Resembles EX Kazegiri
Yami KazuraLP+LKthrow1305220----
Uki Yamib+LP+LKthrow1305220----
TobizaruLP+LK (air)throw19052until ground+4f----
Agemenb+MPH30,307513+2-21st hit SM,EX,SA,CAKnockdown on airborne opponent, Upper body invulnerability frames 1-11
Backhand Punch(far) HP > f+HPH,H90,4062224knockdown-6--
Spin Kickf+LKH6043130-1SM,EX,SA,CA-
Reverse Spin Kickb+MKH60112170-4-Knockdown on airborne opponent
Hammer Kickf+MKM5023217+5-4-Knockdown on airborne opponent, Airborne frames 3-28
Sazandf+MKL6081111-3-7--
Bansho Kickf+HKH9014220+20-Knockdown on airborne opponent, Stagger (+29) on counter hit, Airborne frames 6-31
Target Combo 1(air) HP > f+MKH6047until ground+4f+16+5--
Target Combo 2(air) LP > f+HPH9045until ground+4f+20+8--
Target Combo 3(air) LK > f+MKH6047until ground+4f+16+5--
-(close) LP > f+MPH30,30633+1-2jumpRequires d,u to jump cancel
Target Combo 4(close) LP > f+MP > f+HPH90333+4+1-Forces standing
-(close) LP > f+MP > df+HKL90522hard knockdown-5--
Target Combo 6(close) LP > f+MP > df+HK > f+HKH90511hard knockdown-6--
-(far) LP > f+MPH605315+40--
Target Combo 5(far) LP > f+MP > f+LKH305414+20--
-b+MKH60112170-4--
Target Combo 7b+MK > f+MKM6027212+7+4--
-(close) HP > df+HKL905226hard knockdown-5--
Target Combo 8(close) HP > df+HK > f+HKH9051-hard knockdown-6jumpCan be started from Boost Combo
-(far) LK > f+MKH605418+1-4SM,EX,SA,CA,jumpRequires d,u to jump cancel
Target Combo 9(far) LK > f+MK > f+HKH9051-hard knockdown-6jump-
Kunaiqcf+P (air)H308-until ground+16fknockdown---
Kunai EXqcf+PP (air)H70,7010-until ground+9fknockdown-EX Kunai (after peak)-
Tsuijigoe LPf,d,df+LP----51---Airborne frames 8-44, Follow-Up with Kunai possible at top of jump arc
Tsuijigoe MPf,d,df+MP----55---Airborne frames 8-48, Follow-Up with Kunai possible at top of jump arc
Tsuijigoe HPf,d,df+HP----60---Airborne frames 9-53, Follow-Up with Kunai possible at top of jump arc
Neckbreaker LPhcf+LPL160161016hard knockdown-13-Whiffs on airborne opponent
Neckbreaker MPhcf+MPL160161217hard knockdown-13-Whiffs on airborne opponent
Neckbreaker HPhcf+HPL160162119hard knockdown-13-Whiffs on airborne opponent
Neckbreaker EXhcf+PPL200161419hard knockdown-13-Whiffs on airborne opponent
Kasumi Gake LKqcf+LK----21----
Kasumi Gake MKqcf+MK----23----
Kasumi Gake HKqcf+HK----25----
Kazakiri LKf,d,df+LKH40x361325knockdown-18-Airborne frames 9-35
Kazakiri MKf,d,df+MKH45x381328knockdown-21-Airborne frames 11-38
Kazakiri HKf,d,df+HKH50x3101325knockdown-18-Airborne frames 13-37
Kazakiri EXf,d,df+KKH40,30x267(2)839-6-29Recovery: Jump attack, KunaiAirborne frames 10-49
Hien LKb,d,db+LKM20,100267170-31Recovery: KunaiAirborne frames, Cancelable only on connect
Hien MKb,d,db+MKM20,12028717-8-32Recovery: KunaiAirborne frames, Cancelable only on connect
Hien HKb,d,db+HKM20,14029717-3-32Recovery: KunaiAirborne frames, Cancelable only on connect
Hien EXb,d,db+KKM20,50x2,6038during jump28hard knockdown-25Recovery: KunaiAirborne frames, Cancelable only on connect, Tracks opponent
Raida LPhcb+LPH1402527hard knockdown-19-Chargeable: 51F for EX Version and 100F for Super Art
Raida MPhcb+MPH1402529hard knockdown-21-Chargeable: 51F for EX Version and 100F for Super Art
Raida HPhcb+HPH1402529hard knockdown-23-Chargeable: 51F for EX Version and 100F for Super Art
Raida EXhcb+PPH14016534hard knockdown-27-Chargeable: 51F for Super Art, Unblockable if opponent blocks standing
Tsumuji LKqcb+LKH30x2132(10)2160-3-Knockdown on airborne opponent
Tsumuji MKqcb+MKH30x2172(12)214+2-3-Knockdown on airborne opponent
-qcb+MK > KH306220knockdown-7-Knockdown on airborne opponent, Can be delayed
-qcb+MK > d+KL509215hard knockdown-2-Can be delayed
Tsumuji HKqcb+HKH30x2212(13)213+3-3-Knockdown on airborne opponent
-qcb+HK > KH306213knockdown0-Knockdown on airborne opponent, Can be delayed
-qcb+HK > d+HKL508225hard knockdown-9-Can be delayed
Tsumuji EXqcb+KK (d for Low attack)H,H/L,H30x4132(10)2(10)2(10)29knockdown+4--
-d during EX TsumujiL30x3,50142(10)2(10)2(10)211hard knockdown+5--
Yoroitoshihcb+PPPH300116(31)3440hard knockdown-34,-77-63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-16
Yoroitoshi (projectile)hcb+PPPH25x6,7473438-40-77-Knockdown on airborne opponent
Cross Artqcf+MP+MKH150+7463switch-47-60 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9, Airborne frames 36-50