Street-Fighter-X-Tekken-Juri

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30537+7+3SM,EX,SA,CARapid fire cancelable into light normal moves
Far MPH606415+2-2SM,EX,SA,CA-
Far HPH9011325-3-8--
Far LKH305310+40SM,EX,SA,CA-
Far MKH6061,4170-4--
Far HKH90174210-5-Airborne frames 7-24
Close LPH30537+7+3SM,EX,SA,CARapid fire cancelable into light normal moves
Close MPH606418-1-5SM,EX,SA,CA-
Close HPH907429float-8SM,EX,SA,CAAirborne frames 4-23
Close LKH30438+6+2SM,EX,SA,CARapid fire cancelable into light normal moves
Close MKH30,3073(6)224-5-9SM,EX,SA,CAAirborne frames 1-6
Close HKH45,45122(2)2230-51st hit: SM,EX,SA,CA-
Crouch LPH30448+5+1SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MPH605612+3-1SM,EX,SA,CA-
Crouch HPH758423-2-7SM,EX,SA,CA, on hit:jumpKnockdown on airborne opponent
Crouch LKL30448+5+1SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MKL606218+1-3SM,EX,SA,CA-
Crouch HKL909226hard knockdown-8--
Jump Up LPM4057until ground+4f+12+4--
Jump Up MPM7067until ground+4f+16+5--
Jump Up HPM10094until ground+4f+20+8--
Jump Up LKM40610until ground+4f+12+4--
Jump Up MKM7065until ground+4f+16+5--
Jump Up HKM10094until ground+4f+20+8--
Jump Diagonal LPM40511until ground+4f+12+4--
Jump Diagonal MPM7066until ground+4f+16+5-Hard knockdown on airborne opponent
Jump Diagonal HPM7584until ground+4f+20+8-Ground bounce on airborne opponent
Jump Diagonal LKM4066until ground+4f+12+4--
Jump Diagonal MKM7066until ground+4f+16+5--
Jump Diagonal HKM10076until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H12013315hard knockdown--Full body invulnerability frames 1-12, Resembles Fuhajin
Karen KickLP+LKthrow1305220hard knockdown---
Assatsu Kickb+LP+LKthrow1305220hard knockdown---
Sekkuf+MKM7015216+2-2-Airborne frames 7-20, On Hit: +3 combo-wise.
Fuhajinqcf+KH6011418float-4-Hold button to store projectile, release button to release projectile, last 3 frames of recovery can be canceled into projectile release. On Block: -3 punish-wise
Fuhajin LKLK Fuhajin releaseH4012-21+11+4-Projectile active for 51 frames
Fuhajin MKMK Fuhajin releaseH5012-21+11+4-Projectile active for 51 frames, Airborne frames 4-12, Knockdown on airborne opponent
Fuhajin HKHK Fuhajin releaseH6012-21+11+4-Projectile active for 51 frames, Airborne frames 4-12, Knockdown on airborne opponent
Fuhajin EX (LK+MK)qcf+LK+MKH50,7014-26knockdown+11-Projectile active for 47 frames
Fuhajin EX (MK+HK)qcb+MK+HKH50,7016-24knockdown+13-Projectile active for 45 frames, Airborne frames 5-16
Fuhajin EX (LK+HK)qcb+LK+HKH50,7014-26knockdown+11-Projectile active for 45 frames, Airborne frames 5-16
Shikusen LKqcb+LK (air)H4015until grounduntil ground+15fknockdown-32nd impact-
Shikusen MKqcb+MK (air)H4015until grounduntil ground+15fknockdown-32nd impact-
Shikusen HKqcb+HK (air)-4015until grounduntil ground+15fknockdown-32nd impact-
Shikusen EXqcb+KK (air)-50,25x2,6015until grounduntil ground+14fwall bounce-20--
2nd ImpactK during ShikusenH20,20104(5)3until ground+20fknockdown-63rd strike-
3rd StrikeK during 2nd impactH80213until ground+10fknockdown-13--
Kasatuchi LPqcb+LPcounter--3248---Ports forward
Kasatuchi MPqcb+MPcounter--3248---Ports backward
Kasatuchi HPqcb+HPcounter--3248---Ports vertically upward
Kasatuchi EXqcb+PPcounter--3349---Ports forward, backward, vertically or diagonally upward depending on stick position
Senpusha LKqcb+LKH60,40103(1)4220-5-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames 10-20
Senpusha MKqcb+MKH45,25x3123(1)4(5)4(1)420float-10-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames 12-37
Senpusha HKqcb+HKH50,30x3173(1)4(5)4(1)526float-15-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames 17-42
Senpusha EXqcb+KKH12x5,20103(1)4(3)6(1)3(4)6(1)331float-18-Chargeable: 51F for Super Art, Full body invulnerability frames 1-14, Projectile invulnerability frames 15-50, Airborne frames 11-50
Kaisen Dankairakuqcb+KKKL,L,H300134(1)6(1)4(1)3(1)2(5)4(4)4(6)475hard knockdown-79-69 frames cinematic freeze before attack begins, Full body invulnerability frames 1-18, Airborne frames 106-187
Cross Artqcf+MP+MKH150+9267switch-47-71 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9