Street-Fighter-x-Tekken-Ken-1041428

 

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30547+6+2SM,EX,SA,CA-
Far MPH60659+7+3--
Far HPH9011323-1-6--
Far LKH304311+3-1--
Far MKH6073180-4--
Far HKH90113220-5-Crumples on counter hit
Close LPH304210+5+1SM,EX,SA,CARapid fire cancelable into light attacks
Close MPH607323-5-9SM,EX,SA,CA-
Close HPH905324-1-7SM,EX,SA,CA-
Close LKH306212+3-1SM,EX,SA,CARapid fire cancelable into light attacks
Close MKH608310+8+4SM,EX,SA,CA-
Close HKH908326-4-9SM,EX,SA,CA-
Crouch LPH304311+3-1SM,EX,SA,CARapid fire cancelable into light attacks
Crouch MPH606512+40SM,EX,SA,CA-
Crouch HPH906525-4-10SM,EX,SA,CA-
Crouch LKL303411+2-2SM,EX,SA,CARapid fire cancelable into light attacks
Crouch MKL605418-1-5SM,EX,SA,CA-
Crouch HKL908321hard knockdown-4--
Jump Up LPM4079until ground+4f+12+3--
Jump Up MPM7064until ground+4f+16+5--
Jump Up HPM10084until ground+4f+20+8--
Jump Up LKM40710until ground+4f+13+4--
Jump Up MKM7077until ground+4f+16+5--
Jump Up HKM10072until ground+4f+20+8--
Jump Diagonal LPM4088until ground+4f+12+4--
Jump Diagonal MPM7056until ground+4f+16+5--
Jump Diagonal HPM10064until ground+4f+20+8--
Jump Diagonal LKM4058until ground+4f+12+4--
Jump Diagonal MKM7074until ground+4f+16+5--
Jump Diagonal HKM10066until ground+4f+20+8--
LauncherHP+HKH10013253switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H40x351642knockdown-32-Full body invulnerability frames 1-6, Resembles EX Shoryuken
Shoulder Throwf+LP+LKthrow1305220hard knockdown---
Hell Wheelb+LP+LKthrow1305220hard knockdown---
Knee Bashn+LP+LKthrow1405220hard knockdown---
Inazuma Kickb+MKM6015218+2-4-Ground bounce on airborne opponent and on crouching counter hit, On hit: 0 on crouching opponent
Forward Step Kickf+MKH8011514+2-2--
Thunder Kickf+HKM100212240-6-Ground bounce on airborne opponent and on crouching counter hit, On hit: -1 on crouching opponent
Thunder Kick (feint)f+HK (hold)----27--SM,EX,SA,CA-
Target Combo(close) MP > HPH905324+3-4SM,EX,SA,CA-
Hadokenqcf+PH6015-340-5--
Hadoken EXqcf+PPH9015-34+5-1--
Tatsumaki Senpukyaku LKqcb+LKH50,3071(4)2(6)217-2-5-Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-32, Forces standing
Tatsumaki Senpukyaku MKqcb+MKH40,20,20,2072(5)2(5)1(5)2(5)2(5)1230-3-Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 9-55, Forces Standing
Tatsumaki Senpukyaku HKqcb+HKH40,20,20,20,2072(6)1(5)1(5)1(5)1(5)1(5)2(5)224-1-4-Chargeable: 51F for EX Version and 100F for Super Art, Lower body projectile invulnerability frames 7-63, Forces standing
Tatsumaki Senpukyaku EXqcb+KKH12572(4)1(3)1(4)1(4)1(2)1(4)1(3)125+50-Chargeable: 51F for Super Art, Lower body projectile invulnerability frames 8-48, Forces standing
Tatsumaki Senpukyaku LK (air)qcb+LKH50 per hit91(6)2(6)2(5)2until ground+10f105--
Tatsumaki Senpukyaku MK (air)qcb+MKH60 per hit81(3)2(3)2(3)1(4)1until ground+10f105--
Tatsumaki Senpukyaku HK (air)qcb+HKH70 per hit81(2)1(3)1(2)1(3)1(3)1(2)1until ground+10f105--
Tatsumaki Senpukyaku EX (air)qcb+KKH60 per hit71(2)1(2)1(2)1(2)1(2)1(1)1until ground+3f+2517--
Shoryuken LPf,d,df+LPH70(50)41123float-12-Lower body invulnerability frames 1-6, Airborne from frame 7
Shoryuken MPf,d,df+MPH80,5051439knockdown-37-Full body invulnerability frames 1-7, Lower body invulnerability frame 8, Airborne from frame 9, On Block: -40 against crouching opponent
Shoryuken HPf,d,df+HPH80,30,2031640knockdown-30-Full body invulnerability frames 1-3, Lower body invulnerability frames 4-6, Airborne from frame 7
Shoryuken EXf,d,df+PPH100,40,30,1031651hard knockdown-39-Full body invulnerability frames 1-10, Airborne from frame 8
Shippu Jinraikyakuqcb+KKKH34024(16)2(12)2(10)2(20)238hard knockdown-19-72 frames cinematic freeze before attack begins, Full body invulnerability frames 1-3
Cross Artqcf+MP+MKH150+92(15)2(16)242switch-23-63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9