SFXT-Street-Fighter-X-Tekken-Official-Game-Art-Kuma-Character-Poster

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far\Close LPH40539+5+1SM,EX,SA,CA,KKK-
Far\Close MPH70134170-4SM,EX,SA,CA,KKK-
Far\Close HPH11013429-8-13SM,EX,SA,CA,KKK-
Far\Close LKH40738+6+2--
Far\Close MKH706514+2-2SM,EX,SA,CA,KKK-
Far\Close HKH11013620-1-6SM,EX,SA,CA,KKK-
Crouch LPH405213+2-2SM,EX,SA,CA,KKK-
Crouch MPH7011416+3-3SM,EX,SA,CA,KKKForces standing
Crouch HPH11014419+2-3SM,EX,SA,CA,KKKStagger (+18) on crouching counter hit
Crouch LKL40539+5+1SM,EX,SA,CA,KKK-
Crouch MKL70149120-4SM,EX,SA,CA,KKK-
Crouch HKL11015327hard knockdown-10SM,EX,SA,CA,KKK-
Jump LPM5093until ground+4f+12+4--
Jump MPM80103until ground+4f+16+5--
Jump HPM120106until ground+4f+20+8--
Jump LKM5085until ground+4f+12+4--
Jump MKM80107until ground+4f+16+5--
Jump HKM120123until ground+4f+20+8--
LauncherHP+HKH10012253switch-33-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H13014235hard knockdown-11-Full body invulnerability frames 1-15, Resembles Grizzly Fling
Bear HugLP+LKthrow1505220hard knockdown---
Bear Slamb+LP+LKthrow1505220hard knockdown---
Swing SwungLP+LK (during Hunting)throw1505216hard knockdown---
Bear Smashf+HPH60,4018519+3-2SM,EX,SA,CA,KKKKnockdown on airborne opponent
Left Right Bear ClawLP > b+MPH5013411+20SM,EX,SA,CA,KKK-
Double Wild SlapHP > MPH6010627+4-9BCKnockdown on airborne opponent, Stagger (+11) on crouching opponent
-MP > MPH4010220-1-4-Knockdown on airborne opponent
Jab Elbow SmashMP > MP > HPH7017427+5-9-Knockdown on airborne opponent, Forces standing, Float on counter hit
Jab Elbow StompMP > MP > LKH305416+2-2-Knockdown on airborne opponent
-b+HPM4018321+2-2KKKKnockdown on airborne opponent, Hits crouching opponent on frame 19, On hit: +3 on crouching opponent
-b+HP > HPH6015427hard knockdown-10-Knockdown on airborne opponent
Triple Hammerb+HP > HP > HPH8014429-7-15-Hard knockdown on airborne opponent, Ground bounce on counter hit
-f+LPH40649+5+3-Knockdown on airborne opponent
-f+LP > MPH7017226-3-6SM,EX,SA,CA,KKKKnockdown on airborne opponent
G-Clef Cannonf+LP > MP > HPH7019230+2-15SM,EX,SA,CA,KKKKnockdown on airborne opponent, Forces standing
Hunting StanceKKK----9---Kuma is considered crouching starting from frame 6
Hunting LLP or LK (during Hunting)H405410+5+2Hunting MP/MK-
Hunting MMP or MK (during Hunting)H707315+7+4Hunting HP/HK-
Hunting HHP or HK (during Hunting)L11017316hard knockdown-1--
Big Treef+MP (during Hunting)H608429+5-18-Exits Hunting, Forces standing, Crushes airborne attacks frames 8-11
Grizzly Flingf+HP (during Hunting)L10015221float-5-Exits Hunting
Break'nb+HP (during Hunting)H120182525knockdown-33-Exits Hunting, 1 Armor during frames 1-20, Move with b and f
Hunting Spearb+MP (during Hunting)H9022727wall bounce-8-Exits Hunting, Projectile invulnerability frames 1-28
Feral Crouchd+PP (during Hunting)----21-121---Hurtbox shrinks by half frames 9-120
Rock'n Roll Circus LPhcb,f+LPthrow1806239hard knockdown---
Rock'n Roll Circus MPhcb,f+MPthrow1906239hard knockdown---
Rock'n Roll Circus HPhcb,f+HPthrow2006239hard knockdown---
Rock'n Roll Circus EXhcb,f+PPthrow2006239hard knockdown--Strike invulnerability frames 1-8
Megaton Claw LPhcf+LPH6014220+2-2LP, MP/HPKnockdown on airborne opponent
Megaton Claw MPhcf+MPH70172220-4LP, MP/HPKnockdown on airborne opponent
Megaton Claw HPhcf+HPH8021224-2-6LP, MP/HPKnockdown on airborne opponent
Megaton Claw EXhcf+PPH9016222+3-2LP, MP/HPKnockdown on airborne opponent, Strike invulnerability frames 1-18
Grizzly ClawLP during Megaton ClawH80171-knockdown-8--
Grizzly Claw SmashMP or HP during Megaton ClawM60251-ground bounce-9-Hard Knockdown on airborne opponent
Headbutt(close) f,df,d,db,b,ub+Pstanding throw2505234hard knockdown---
Headbutt EX(close) f,df,d,db,b,ub+PPstanding throw2505234hard knockdown--Full body invulnerability frames 1-8
Rolling Bear LP(far) f,df,d,db,b,ub+LP----41---Projectile and strike invulnerability frames 7-32
Rolling Bear MP(far) f,df,d,db,b,ub+MP----44---Projectile and strike invulnerability frames 7-35
Rolling Bear HP(far) f,df,d,db,b,ub+HP----46---Projectile and strike invulnerability frames 7-37
Rolling Bear EX(far) f,df,d,db,b,ub+PP----47---Full body invulnerability frames 1-7, Projectile and strike invulnerability frames 8-38
Frolicking Bear LKhcb+LKH10071029knockdown-22-Crushes airborne attacks frames 1-9
Frolicking Bear MKhcb+MKH13081029knockdown-22-Crushes airborne attacks frames 3-7
Frolicking Bear HKhcb+HKH14081029knockdown-22-Crushes airborne attacks frames 3-7
Frolicking Bear EXhcb+KKH10081029wall bounce-22-Full body invulnerability frames 1-18
Fatal Windhcb+KKKH3507246hard knockdown-26-73 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9
Cross Artqcf+MP+MKH150+12779switch-40-80 frames cinematic freeze before attack begins, Full body invulnerability frames 1-17, Airborne frames 12-21