lars-alexandersson-street-fighter-x-tekken-picture

MoveCommandHitDamageStartupHit AdvBlock AdvCancelNotes
Far LPH305+5+1SM,EX,SA,CA-
Far MPH607+40SM,EX,SA,CAArea around arm is invulnerable to air attacks
Far HPH9011+2-4--
Far LKH307+5+1--
Far MKH6013+7+3--
Far HKH9027+13+7SM,EX,SA,CA-
Close LPH304+5+1SM,EX,SA,CA-
Close MPH606+6+2SM,EX,SA,CA-
Close HPH9050-6SM,EX,SA,CA-
Close LKH304+7+3SM,EX,SA,CA-
Close MKH608+7+3SM,EX,SA,CA-
Close HKH9010+5-1--
Crouch LPH304+7+4SM,EX,SA,CA-
Crouch MPH606+9+5SM,EX,SA,CA-
Crouch HPH70,208+10+41st:SM,EX,SA,CA; 2nd: LA-
Crouch LKL305+8+4SM,EX,SA,CA-
Crouch MKL608+40SM,EX,SA,CA-
Crouch HKL9010hard knockdown0--
Jump LPM405+12+4--
Jump MPM706+16+5--
Jump HPM1008+20+8--
Jump LKM405+12+4--
Jump MKM707+16+5--
Jump HKM10011+20+8--
LauncherHP+HKH10013switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H60,606hard knockdown--Full body invulnerability, Resembles EX Lightning Screw
SHBLP+LKthrow1305hard knockdown---
Raging Thunderb+LP+LKthrow1305hard knockdown---
Storm Axlef+MKM9018+1-2-Ground bounce against airborne opponent, Hits crouching opponent on frame 19, Airborne frames
Silent Entryqcf+K--13--P, KProjectile invincible, HK version can be canceled into Silent Entry 8F before the end
Silent Entry EXqcf+KK--20--P, KCan passes through opponent, Full body invulnerability frames 1-5, Projectile invincible
Lightning ThrustP during Silent EntryH1205knockdown-16-Projectile invulnerable during start Up
Lightning Thrust EXP during Silent Entry EXH10011crumple-16-Projectile invulnerable during start Up
Rising StormK during Silent EntryH909float-10-Airborne frames
Rising Storm EXK during Silent Entry EXH1206float-8-Airborne frames
Avalanche Stompqcb+KM8030+8-4-Button strength determines distance, Hits standing opponent on frame 31 and crouching opponent on frame 32, Airborne frames
Avalanche Stomp EXqcb+KKM8030ground bounce-4-Hits standing opponent on frame 31 and crouching opponent on frame 32, Airborne frames, Full body invulnerability frames 1-8
Avalanche FlipLP during Avalanche Stomp------Cancels Avalanche Stomp's attack
Avalanche SpikeMP or HP during Avalanche StompL13050hard knockdown0-Alters Avalanche Stomp's attack
Dynamic Entry LPqcf+LPH6019+1-7P, d+PChargeable: 51F for EX Version and 100F for Super Art
Dynamic Entry MPqcf+MPH6025+6-7P, d+PChargeable: 51F for EX Version and 100F for Super Art
Dynamic Entry HPqcf+HPH6025+6-7P, d+PChargeable: 51F for EX Version and 100F for Super Art
Dynamic Entry EXqcf+PPH10017+3+4P, d+PChargeable: 51F for Super Art
Mjolnird+P during Dynamic EntryM4021ground bounce-10--
Mjolnir EXd+P during Dynamic Entry EXM6021ground bounce-25--
Lock & LoadP during Dynamic EntryH4018float-9P-
Lock & Load EXP during Dynamic Entry EXH5010float-26P-
Double BarrelP during Lock & LoadH8012knockdown-15--
Double Barrel EXP during Lock & Load EXH4012wall bounce-15--
Lightning Screw LKf,d,df+LKH70,605knockdown-31-Airborne frames
Lightning Screw MKf,d,df+MKH80,606knockdown-32-Airborne frames
Lightning Screw HKf,d,df+HKH90,608knockdown-32-Airborne frames
Lightning Screw EXf,d,df+KKH50,506float-28-Airborne frames, Full body invulnerability frames 1-8
Zeusqcf+PPPH32014hard knockdown-36-62 frames cinematic freeze before attack begins, Full body invulnerability frames 1-14
Cross Artqcf+MP+MKH150+10switch-32-65 frames cinematic freeze before attack begins, Full body invulnerability frames 1-11