Lei

MoveCommandHitDamageStartupHit AdvBlock AdvCancelNotes
Stand LPH304+7+3SM,EX,SA,CA-
Stand MPH606+2-2SM,EX,SA,CA-
Stand HPH907-1-6--
Stand LKL305+3 (+3 if changing stance )-1 (-1 if changing stance )Snake (d+KKK)-
Stand MKH6010-3 (+7 if changing stance )-7 (+3 if changing stance )Drunk (f+KKK)-
Stand HKH9011-5-10--
Crouch LPH304+40SM,EX,SA,CA-
Crouch MPH505+6+2SM,EX,SA,CA-
Crouch HPH759-5-10SM,EX,SA,CA-
Crouch LKL305+6+2SM,EX,SA,CA-
Crouch MKL608+3-1SM,EX,SA,CA-
Crouch HKL908hard knockdown-8--
Jump LPM405+12+4--
Jump MPM706+16+5--
Jump HPM1006+20+8--
Jump LKM406+12+4--
Jump MKM706+16+5--
Jump HKM1007+20+8--
LauncherHP+HKH10013switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H1205hard knockdown--Full body invulnerability, Resembles HK Reverse Lotus
Sailboat StretchLP+LKthrow1305hard knockdown---
Closing Fanb+LP+LKthrow1305hard knockdown---
Snaked+KKK/d during Dragon/u during Tiger/d during Crane/u during Panther--13---Considered crouching in neutral, considered standing during movement
Dragond during Tiger or u during Snake--13---Considered crouching in neutral and during movement
Tigeru during Dragon--13----
Pantherd during Snake or u during Panther--13---Considered crouching in neutral and during movement, Throw invulnerable while walking forward
Craned during Panther--13---Auto counters crouching attacks
Drunken Master Walkf+KKK--13----
Back Turnb+KKK--13----
Razor Rushf+MPH506-20 (+2 if changing stance )-24 (-2 if changing stance )Snake (d/u)-
-f+MP > LPH208-17 (+4 if changing stance )-21 (0 if changing stance )Dragon (d/u)-
-f+MP > LP > MPH206-20 (+2 if changing stance )-24 (-2 if changing stance )Panther (d/u)On hit: -18 (+4 if changing stance ) on crouching opponent
-f+MP > LP > MP > LPH208-17 (-2 if changing stance )-21 (-6 if changing stance )Tiger (d/u)-
Razor Rush Low Kickf+MP > LP > MP > LP > LKL5010+1-4--
Razor Rush Mid Kickf+MP > LP > MP > LP > MKM508-7 (-1 if changing stance )-12 (-6 if changing stance )Crane (d/u)-
Snake LPLP (during Snake)H303+3-1--
Snake MPMP (during Snake)H606+2 (0 if changing stance )+2 (0 if changing stance )Dragon (f)-
Snake HPHP (during Snake)H9011+3-2-Crumple on counter hit
Snake LKLK (during Snake)L306+3-1--
Snake MKMK (during Snake)L6080-4--
Snake HKHK (during Snake)H90100-5--
-LP (during Snake) > LPH305+3 (-5 if changing stance )-1 (-9 if changing stance )Snake (f)Exits Snake
-LP (during Snake) > LP > LPH305+3 (-5 if changing stance )-1 (-9 if changing stance )Snake (f)Exits Snake
-LP (during Snake) > LP > LP > LPH305+3 (-5 if changing stance )-1 (-9 if changing stance )Snake (f)Exits Snake
Rushing SnakeLP (during Snake) > LP > LP > LP > LPH305+3 (-5 if changing stance )-1 (-9 if changing stance )Snake (f)Exits Snake
-LP (during Snake) > MPH508-10-14--
-LP (during Snake) > MP > LPH305+3 (-5 if changing stance )+1 (-7 if changing stance )Panther (f)Exits Snake
Snapping SnakeLP (during Snake) > MP > LP > MPH5080-4-Exits Snake
-MP (during Snake) > MPH508-10 (0 if changing stance )-14 (-4 if changing stance )Dragon (f)Exits Snake
-MP (during Snake) > MP > MKL306-15-17-Exits Snake
-MP (during Snake) > MP > MK > LKL508-13-17-Exits Snake
Snake Bite ComboMP (during Snake) > MP > MK > LK > MKH9010float-9-Exits Snake
Dragon LPLP (during Dragon)H308-1-5f+PP0/-4 punish-wise
Dragon MPMP (during Dragon)H607+5+1f+PP-
Dragon HPHP (during Dragon)H9011float-6 (-2 if changing stance )Tiger (f)-
Dragon LKLK (during Dragon)L306+3 (+2 if changing stance )-1 (-2 if changing stance )Crane (f)-
Dragon MKMK (during Dragon)H6012-1-5--
Dragon HKHK (during Dragon)H9013+4-1--
-MK (during Dragon) > LPH6010+2 (+2 if changing stance )-2 (-2 if changing stance )Dragon (d/u), Tiger (f)Exits Dragon
-MK (during Dragon) > LP > MPH608+1-3-Exits Dragon
Wolf Fang CannonMK (during Dragon) > LP > MP > LKH90130-5-Exits Dragon
Dragon's Spitef+PP (during Dragon)H7016knockdown7 (4 if changing stance )Tiger (f)Exits Dragon
Panther LPLP (during Panther)H304-2-6--
Panther MPMP (during Panther)H605+1-3--
Panther HPHP (during Panther)H9060-5--
Panther LKLK (during Panther)L305+5+1--
Panther MKMK (during Panther)H609+2-2--
Panther HKHK (during Panther)H908+7+2--
Panther's ScratchLP (during Panther) > MPH604-1-5SM,EX,SA,CAExits Panther
-MK (during Panther) > MPH605-3-7-Exits Panther
-MK (during Panther) > MP > LPH607-3-7-Exits Panther
-MK (during Panther) > MP > LP > MPH605-3-7-Exits Panther
Beating Kick Low ComboMK (during Panther) > MP > LP > MP > LKL5010hard knockdown-14-Exits Panther
Beating Kick Mid ComboMK (during Panther) > MP > LP > MP > MKM508-5 (-8 if changing stance )-10 (-13 if changing stance )Crane (d/u)Exits Panther
Tiger PP (during Tiger)H10012knockdown-10-Upper body has 1 Armor during frames 1~10, Wall bounce on counter hit
Tiger KK (during Tiger)L908hard knockdown-4PP-
Double Tiger PalmPP (during Tiger)H10010crumple+2-Exits Tiger , Wall bounce on airborne opponent close to corner
Crane LPLP (during Crane)H306-9-13--8/-12 punish-wise, Crushes crouching attacks
Crane MPMP (during Crane)H6012-1-5-0/-4 punish-wise, Crushes crouching attacks frames 1-7, Crushes standing attacks from frame 8
Crane HPHP (during Crane)H9010-4-9--3/-8 punish-wise, Crushes crouching attacks
Crane LKLK (during Crane)H305+2-2-Crushes crouching attacks
Crane MKMK (during Crane)L608+3-1-Crushes standing attacks
Crane HKHK (during Crane)H9011+3-2-Crushes crouching attacks
-LK (during Crane) > MKL608+2-2-Exits Crane
-LK (during Crane) > MK > MPH6010-10-14-Exits Crane
Crane DanceLK (during Crane) > MK > MP > LKH6011float+4-Ends in Back Turn
Leaping Craneuf+K (during Crane)H,H50,507float-7--
Drunken LPLP (during Drunken Master Walk)H3014+50--
Drunken MPMP (during Drunken Master Walk)M6011+2-2--
Drunken HPHP (during Drunken Master Walk)H9013-5-10f+PP, b+PP-
Drunken LKLK (during Drunken Master Walk)L30100-4--
Drunken MKMK (during Drunken Master Walk)H607-1-5f+PP, b+PPCrushes airborne attacks
Drunken HKHK (during Drunken Master Walk)H9011float-14--
Drunken Rapid FistsMP (during Drunken Master Walk) > MP or HPH406-5-10f+PP, b+PP-
-LK (during Drunken Master Walk) > MPH6070-6-Exits Drunken
Drunken Fox CombinationLK (during Drunken Master Walk) > MP > HKH9010float-11PPExits Drunken
Drunken Fallf+PP (during Drunken Master Walk)M10018ground bouncedead-Ends in Play Dead
Spinning Headbuttb+PP (during Drunken Master Walk)H8038crumpledead-1 Armor during active frames, Ends in Play Dead
Tiger SipPP (during Drunken Master Walk)-----PP, f+PUpper body invulnerability frames, Sipping twice in sequence gives counter hit property for the next attack, Ends in Play Dead after sipping thrice in sequence
Tiger Sip Blowf+P during Tiger SipH7013knockdown-10-Wall bounce on counter hit
Play Dead------KKTakes 100% additional damage
Staggering SlideKK (during Play Dead)L9011hard knockdown-15-Exits Play Dead
Back Turn LPLP (during Back Turn)H304+8+4--
Back Turn MPMP (during Back Turn)H606+6+2--
Back Turn HPHP (during Back Turn)H909-4-9--
Back Turn LKLK (during Back Turn)L305+6+2--
Back Turn MKMK (during Back Turn)H607+1-3--
Back Turn HKHK (during Back Turn)L9011hard knockdown-5-Crushes airborne attacks, 3rd~4th active frames float opponent
-HP (during Back Turn) > MPH606-4-4--
-HP (during Back Turn) > MP > LKL305-3-3--
Dancing SpearHP (during Back Turn) > MP > LK > LPH408knockdown-3 (-1 if changing stance )Drunk (f)-
Reverse Double KickMK (during Back Turn) > HKL909float-5--
Tornado Kickqcb+KH4013-2-9--
Tornado Kick (2nd)qcb+K > qcb+KH4013-5-12--
Tornado Kick (3rd)qcb+K > qcb+K > qcb+KH6013knockdown-23--
Tornado Kick EXqcb+KKH40130-7-Full body invulnerability frames 1-13
Tornado Kick EX (2nd)qcb+KK > qcb+KKH4013-5-12--
Tornado Kick EX (3rd)qcb+KK > qcb+KK > qcb+KKH6013knockdown-23--
Reverse Lotus LKf,d,df+LKH80(40)8knockdown-23 (-26 if changing stance )Back Turn (b)-
Reverse Lotus MKf,d,df+MKH100(50)8knockdown-27 (-41 if changing stance )Back Turn (b)Upper body invulnerability frames
Reverse Lotus HKf,d,df+HKH120(60)8knockdown-31 (-45 if changing stance )Back Turn (b)-
Reverse Lotus EXf,d,df+KKH130(75)8knockdown-31 (-45 if changing stance )Back Turn (b)Full body invulnerability frames 1-9
floating Lotusk during Reverse LotusM408knockdown-11--
Comet Kickqcf+KH,H40,4023+9-6-Ends in Back Turn, On hit: +8 on crouching opponent, Projectile invulnerability frames
Comet Kick EXqcf+KKH,H40,4017+10-2-Ends in Back Turn, On hit: +9 on crouching opponent, Full body invulnerability frames 1-5, Projectile invulnerability frames, Airborne frames
Comet Strikek during Comet KickM8018hard knockdown-12--
Orchid Palm LPqcf+LPH7019hard knockdown-2-Chargeable 51F for EX version and 100F for Super Art
Orchid Palm MPqcf+MPH8024wall bounce-6-Chargeable 51F for EX version and 100F for Super Art
Orchid Palm HPqcf+HPH9029wall bounce0-Chargeable 51F for EX version and 100F for Super Art
Orchid Palm EXqcf+PPH10032crumple+4-Chargeable 51F for Super Art
Orchid Danceqcf+PPPH3504hard knockdown-52-52 frames cinematic freeze before attack begins, Full body invulnerability frames 1-4
Cross Artqcf+MP+MKH150+9switch-19-61 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10