Lili_sfxt

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far\Close LPH30428+7+3SM,EX,SA,CA-
Far\Close MPH606312+6+2SM,EX,SA,CA-
Far\Close HPH908418+3-2SM,EX,SA,CA-
Far\Close LKL307210+5+1SM,EX,SA,CA-
Far\Close MKH6010418-1-5SM,EX,SA,CAAttacking leg invulnerable to airborne attacks frames 10-14
Far\Close HKH90122230-5--
Crouch LPH30429+6+2SM,EX,SA,CA-
Crouch MPL605411+6+2SM,EX,SA,CA-
Crouch HPH907420+2-2SM,EX,SA,CAForces standing
Crouch LKL30439+5+1SM,EX,SA,CA-
Crouch MKL605316+2-2SM,EX,SA,CA-
Crouch HKL909326hard knockdown-9--
Jump LPM4059until ground+4f+12+4--
Jump MPM7064until ground+4f+16+5-Knockdown on airborne opponent
Jump HPM10072(2)until ground+4f+20+8-2nd hit: Knockdown on airborne opponent
Jump LKM4048until ground+4f+12+4-Hits High from frame 6
Jump MKM7068until ground+4f+16+5--
Jump HKM10078until ground+4f+20+8--
LauncherHP+HKH100130254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H1106724hard knockdown-2-Full body invulnerability frames, Resembles EX Angel Knee
Arm Grab FlipLP+LKthrow1305220hard knockdown---
Over the Back Tossb+LP+LKthrow1305220hard knockdown---
FortissimoLP+LK (air)throw16052until ground+4fhard knockdown---
Submissive Heelf+HKM4017228+4-6-Forces standing, Hard knockdown on airborne opponent
Andantedf+HKH508326float-9-Upper body invulnerable to air attacks
Peacock Kickf+MKH6010221+10-Knockdown on airborne opponent
Peacock Waltzf+MK > HPL12019232hard knockdown-15--
-f+MK > MPH4018217+6-1-Knockdown on airborne opponent
Peacock Jivef+MK > MP > HKM7017340knockdown-25--
-f+LKH5063230-4SM,EX,SA,CAForces standing
Dominating Heelf+LK > LKL7018235+25-6-Doesn’t combo with rest of string
Heavy Languishd+MP > f+HPH407322+4-2SM,EX,SA,CAKnockdown on airborne opponent
Heavy Languish Beatd+MP > f+HP > HKH8016231hard knockdown-11--
Left Right ComboLP > f+MPH607315+3+1SM,EX,SA,CA-
Left Right Back StrikeLP > f+MP > d+LKL3016320+20SM,EX,SA,CA-
Bed TimeLP > f+MP > MKH5084210-2SM,EX,SA,CAKnockdown on airborne opponent
Sforzando(air) MP > HPH60,4072(2)2until ground+4f+20-8--
Saisaris(air) LK > MKM7068until ground+4f+16+5--
Feisty Rabbit LKqcb+LK----40--LK Feisty RabbitUpper body projectile and lower body invulnerability frames 6-26, Airborne frames 6-26, Can be cancled by SM,EX,SA,CA if cancled into itself
Feisty Rabbit MKqcb+MK----47--MK Feisty RabbitUpper body projectile and lower body invulnerability frames 8-22, Airborne frames 8-30, Can be cancled by SM,EX,SA,CA if cancled into itself
Feisty Rabbit HKqcb+HK----48--HK Feisty RabbitUpper body projectile and lower body invulnerability frames 12-31, Airborne frames 12-31, Can be cancled by SM,EX,SA,CA if cancled into itself
Feisty Rabbit EXqcb+KKH20x3182(1)421-5-5EX Feisty RabbitFull body invulnerability frames 1-10, Upper body projectile and lower body invulnerability frames 11-24, Airborne frames 11-32, 150 damage and can be cancled by SM,EX,SA,CA if cancled into itself, Knockdown on airborne opponent
Rabbit's FootLK during Feisty RabbitL10014419hard knockdown-5--
Rabbit's Foot EXLK during EX Feisty RabbitL10013419hard knockdown-5--
CloisonneMK during Feisty RabbitM40,60183(7)326hard knockdown-5-Airborne frames 17-27
Cloisonne EXLK during EX Feisty RabbitM40,60143(7)326hard knockdown-5-Airborne frames 13-23
Rabbit ThornHK during Feisty RabbitH12015726wall bounce-13-Airborne frames 12-25
Rabbit Thorn EXLK during EX Feisty RabbitH12015726wall bounce-13-Airborne frames 12-25
Angel Knee LKf,d,df+LKH705225float-5-Airborne frames 5-19
Angel Knee MKf,d,df+MKH706623float-7-Airborne frames 6-21
Angel Knee HKf,d,df+HKH709726float-10-Airborne frames 7-23
Angel Knee EXf,d,df+KKH806722float-7-Full body invulnerability frames 1-13, Airborne frames 6-20
Angel Knee AscensionK during EX Angel KneeH30191122float-11jumpLower body invulnerability frames 3-39
Sunflower Lance LKqcf+LKM20,5017530-3-5-Airborne frames 8-22, Knockdown on airborne opponent, Hits standing/crouching opponent on frame 20
Sunflower Lance MKqcf+MKM20,5020532-4-7-Airborne frames 10-25, Knockdown on airborne opponent, Hits standing/crouching opponent on frame 23
Sunflower Lance HKqcf+HKM20,5021535-6-10-Airborne frames 10-26, Knockdown on airborne opponent, Hits standing/crouching opponent on frame 24
Sunflower Lance EXqcf+KKM40,20,80166(22)320float+3-Projectile invulnerability frames 1-24, Airborne frames 9-24, 3rd-7th attacks only execute on hit, Knockdown on airborne opponent, Hits standing/crouching opponent on frame 20
Sunflower Lance 2nd hitqcf+K > KH5016330-5-7-Knockdown on airborne opponent
Sunflower Lance 3rd hitqcf+K > K > KM40,30137(3)228hard knockdown-11-Airborne frames 7-21
Divine Stepqcf+K during forward jumpM14027until ground36hard knockdown-20--
Divine Step EXqcf+KK (air)M14022until ground31hard knockdown-14-Tracks opponent
Air Spine Shot LKqcb+LK (air)H709until ground12+9+2--
Air Spine Shot MKqcb+MK (air)H8012until ground6+16+8--
Air Spine Shot HKqcb+HK (air)H45x218until ground8+11+6--
Air Spine Shot EXqcb+KK (air)H30x38until ground3+21+11--
Attack Reversal LPhcb+LPcounter180--41---Counters upper body frames 1-16
Attack Reversal MPhcb+MPcounter180--41---Counters upper and lower body exluding the feet and head frames 1-15
Attack Reversal HPhcb+HPcounter180--54---Counters lower body frames 1-22
Attack Reversal EXhcb+PPcounter180--47---Counters ground attacks frames 1-18
Dendrobium LPqcf+LPH804322+1-2-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Dendrobium MPqcf+MPH806322+2-2-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Dendrobium HPqcf+HPH8010520+3-2-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Dendrobium EXqcf+PPH20x3,4064(15)2(8)2(17)222wall bounce+2-Chargeable: 51F for Super Art, Knockdown on airborne opponent
Wind Up Spearqcf+PPPH20,30,20,23092(16)2(10)3(15)227hard knockdown-10-61 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9
Cross Artqcf+MP+MKH150+9252switch-23-62 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10