MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH305213+2-2SM,EX,SA,CARapid fire cancelable into light normal moves
Far MPH605313+5+1SM,EX,SA,CA-
Far HPH908325-3-8SM,EX,SA,CA-
Far LKH304210+5+1--
Far MKH606317+1-3--
Far HKH906320+2-3--
Close LPH30629+6+2SM,EX,SA,CARapid fire cancelable into light normal moves
Close MPH605314+5+1SM,EX,SA,CA-
Close HPH907318+5-1SM,EX,SA,CAForces standing
Close LKH30328+7+3SM,EX,SA,CA-
Close MKH607311+7+3--
Close HKH906319+3-2--
Crouch LPH304210+5+1SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MPH607313+5+1SM,EX,SA,CA-
Crouch HPH9011418+4-4-Forces standing
Crouch LKL304210+5+1SM,EX,SA,CA-
Crouch MKL605415+2-2SM,EX,SA,CA-
Crouch HKL90151220hard knockdown-12--
Jump Up LPM4062until ground+4f+12+4--
Jump Up MPM7076until ground+4f+16+5--
Jump Up HPM10068until ground+4f+20+8--
Jump Up LKM40614until ground+4f+12+4--
Jump Up MKM70710until ground+4f+16+5--
Jump Up HKM100610until ground+4f+20+8--
Jump Diagonal LPM4067until ground+4f+12+4--
Jump Diagonal MPM7073until ground+4f+16+5--
Jump Diagonal HPM10088until ground+4f+20+8--
Jump Diagonal LKM4057until ground+4f+12+4--
Jump Diagonal MKM70614until ground+4f+16+5--
Jump Diagonal HKM10076until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H120152218hard knockdown-15-Full body invulnerability frames 1-17, Resembles EX Psycho Crusher
Deadly ThrowLP+LKthrow1405220hard knockdown---
DeathTowerb+LP+LKthrow1405220hard knockdown---
Hell Attack(air) MP > MPM7064until ground+4f+16+5-Knockdown on airborne opponent
Psycho Crusher LP(charge 54F) b,f+LPH120152318knockdown-7-Airborne frames 15-48
Psycho Crusher MP(charge 54F) b,f+MPH130152722knockdown-13-Airborne frames 15-52
Psycho Crusher HP(charge 54F) b,f+HPH140153322knockdown-16 (-33 from close)-Airborne frames 15-58
Psycho Crusher EX(charge 54F) b,f+PPH75x2152318knockdown-15-Full body invulnerability frames 1-15, Airborne frames 16-49, Absorbs 1 projectile hit
Head Press(charge 54F) d,u+KM14023-41until grounduntil grounded+16f (on whiff)-22-26-Tracks opponent, Knockdown on airborne opponent, Airborne on frame 1
Head Press EX(charge 54F) d,u+KKM16023-41until grounduntil grounded+16f (on whiff)hard knockdown-26-Tracks opponent, Full body invulnerability during start up until active, Airborne frame 1
Somersault Skull DiverP after Head Press on connectM8083until grounded+8f+18+15--
Somersault Skull Diver EXPP after Head Press on connectM60x283until grounded+8f+18+15-Full body invulnerability frames 1-10
Devil Reverse(charge 54F) d,u+P----49--13+: P, PPTracks opponent
Devil Reverse EX(charge 54F) d,u+PP----49--13+: P, PPTracks opponent, Full body invulnerability frames 1-14,
Devil Reverse Follow-upP during Devil ReverseM7035until grounduntil grounded+16f (on whiff)float+5-Hold b or f to alter fall arc after input, Airborne from frame 1
Devil Reverse EX Follow-upPP during Devil ReverseM50,5035until grounduntil grounded+16f (on whiff)float+5- Hold b or f to alter fall arc, Full body invulnerability frames 1-grounded/hit/block, Airborne from frame 1
Bison Warpf,d,df or b,d,db+PPP or KKK----51---Full body invulnerability frames 1-30
Double Knee Press LK(charge 54F) b,f+LKH60,40112(1)420knockdown-2-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames 13-17
Double Knee Press MK(charge 54F) b,f+MKH50,20172(1)423knockdown-5-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames 19-23
Double Knee Press HK(charge 54F) b,f+HKH50,30212(1)422knockdown-6-Chargeable: 51F for EX Version and 100F for Super Art, Airborne frames 23-27
Double Knee Press EX(charge 54F) b,f+EXH,L25x4,50142(1)2(11)4(7)1830float-32-Chargeable: 51F for Super Art, Full body projectile invulnerability frames 1-38, Airborne frames 17-21
Knee Press Nightmare(charge 54F) b,f+KKKH25x2,27512(1)2(11)4(2)227hard knockdown-10-65 frames cinematic freeze before attack begins, Full body invulnerability frames 1-11, Projectile invulnerable
Cross Artqcf+MP+MKH150+9247switch-27-63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9