nina-art

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far\Close LPH30348+5+1SM,EX,SA,CA-
Far\Close MPH605311+7+3SM,EX,SA,CA-
Far\Close HPH90115210-6-Forces standing
Far\Close LKH306410+3-1SM,EX,SA,CA-
Far\Close MKH606415+2-2SM,EX,SA,CA-
Far\Close HKH9012520+1-5--
Crouch LPH30439+5+1SM,EX,SA,CA-
Crouch MPH606413+4-2SM,EX,SA,CA-
Crouch HPH805617+3-3SM,EX,SA,CAForces standing
Crouch LKL3045120-3SM,EX,SA,CA-
Crouch MKL606415+2-2SM,EX,SA,CA-
Crouch HKL907523hard knockdown-8--
Jump LPM4047until ground+4f+12+4--
Jump MPM7064until ground+4f+16+5--
Jump HPM10084until ground+4f+20+8--
Jump LKM4056until ground+4f+12+4--
Jump MKM7088until ground+4f+16+5--
Jump HKM10076until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H12015618hard knockdown-6-Full body invulnerability frames 1-16, Resembles HK Geyser Cannon
Arm Grab FlipLP+LKthrow1305220hard knockdown---
Over the Back Tossb+LP+LKthrow1305220hard knockdown---
Ivory CutterLP+MKM50,50152(10)215+2-2-On Hit: +1 on crouching opponent, 1st hit: Float on counter hit, 2nd hit: Ground bounce on counter hit and on airborne opponent
Left Right ComboLP > MPH608814+40SM,EX,SA,CA,BCStagger (+24) on crouching counter hit
Left Right Combo to Spider KneeLP > MP > LKH70101016knockdown-5SM,EX,SA,CA,BC-
Bermuda TriangleLP > MP > MKH80121225+4-13BCKnockdown on airborne opponent
-LP > MP > LPH507714-3-3BC,LA-
Biting SnakeLP > MP > LP > MKL709922hard knockdown-9BC,LAKnockdown on airborne opponent
High to Spin Low KickMK > LKL4010510+4-4BC,LAKnockdown on airborne opponent, Can be started off Boost combo
Blonde to UppercutMK > LK > MPH5010615float-3SM,EX,SA,CA,BC-
Blonde to High KickMK > LK > MKH6010420+1-7BC,LA,Rolling DashKnockdown on airborne opponent
-df+LKH5063140-3-Forces standing, Knockdown on airborne opponent
-df+LK > LKH509410+4-1-Knockdown on airborne opponent
-df+LK > LK > LKH508410+4-1BC,LAKnockdown on airborne opponent
Flash Kicksdf+LK (> LK > LK) > MKH708514+12-1SM,EX,SA,CAKnockdown on airborne opponent
-df+LK > MPH5083140-2SM,EX,SA,CA,BCKnockdown on airborne opponent
-df+LK > MP > d+LKL3010510+2-4BCDoesn’t combo, Knockdown on airborne opponent
Creeping Snake to Left Low Uppercutdf+LK > MP > d+LK > MPH5010615float-3SM,EX,SA,CA,BCDoesn’t combo
Creeping Snake to Left Low High Kickdf+LK > MP > d+LK > MKH508418+3-5BC,LA,Rolling DashKnockdown on airborne opponent
Skull Splitter LPb,d,db+LPL8015418+1-7-Airborne frames 2-13, Hard knockdown on counter hit, Ground bounce on crouching counter hit, Knockdown on airborne opponent, On hit: 0 on crouching opponent
Skull Splitter MPb,d,db+MPL8015416hard knockdown-5-Airborne frames 2-3, Ground bounce on crouching counter hit, Float on airborne opponent
Skull Splitter HPb,d,db+HPL8017416hard knockdown-5-Airborne frames 5-15, Ground bounce on crouching counter hit, Float on airborne opponent
Skull Splitter EXb,d,db+PPL12015418ground bounce-7-Full body invulnerability frame 1, Airborne frames 2-13, Attacking arm crushes crouching attacks on frame 15
Geyser Cannon LKqcb+LKH608618float-10-Crushes airborne attacks from 6F
Geyser Cannon MKqcb+MKH8018618float-7--
Geyser Cannon HKqcb+HKH10020618float-7--
Geyser Cannon EXqcb+KKH8015618float-10-Full body invulnerability frames 1-14
Blonde Bomb LPqcf+LPH70154240-6-Chargeable: 51F for EX Version and 100F for Super Art
Blonde Bomb MPqcf+MPH8016424+2-6-Chargeable: 51F for EX Version and 100F for Super Art
Blonde Bomb HPqcf+HPH10017424hard knockdown-6-Chargeable: 51F for EX Version and 100F for Super Art
Blonde Bomb EXqcf+PPH13028624crumple+1-Chargeable: 51F for Super Art, Full body invulnerability frames 2-5, Projectile invulnerability frames 6-27
Rolling Dash LKhcf+LK--14-12--PPUpper body projectile invulnerability frames 1-25
Rolling Dash MKhcf+MK--14-12--PPUpper body projectile invulnerability frames 1-25
Rolling Dash HKhcf+HK--17-9--PPUpper body projectile invulnerability frames 1-25
Backhand SlapPP during Rolling DashL409330+6-11PPInput PP between frames 79-89 for follow-up attack
Arm BreakPP during Backhand Slap-80---knockdown-PPInput PP between frames 72-109 for follow-up attack, If input is mistimed: opponent isn’t knocked down and Nina receives 20 damage
Double Arm BreakPP during Arm Break-120---hard knockdown---
Rolling Dash EXhcf+KK--19-7--PPUpper body invulnerability frames 1-25
Backhand Slap EXPP during EX Rolling Dashunblockable40,609330hard knockdown-PPInput PP between frames 161-198 for follow-up attack, if input is mistimed: opponent isn’t knocked down and Nina receives 10 damage
Double Arm Break EXPP during EX Backhand Slap-100---hard knockdown---
Double Explosionqcf+PPPL,H,M,M,H20,50,30x3,140125(15)2(26)2(2)3(6)453hard knockdown-35-64 frames cinematic freeze before attack begins, Full body invulnerability frames 1-11, Projectile invulnerabaility frames 12-28, Airborne frames 16-89
Cross Artqcf+MP+MKH150+9240switch-18-61 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9