Street-Fighter-X-Tekken-Artwork-Ogre

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far\Close LPH30438+6+2SM,EX,SA,CA-
Far\Close MPH606411+6+2SM,EX,SA,CA-
Far HPH9014421+6-7-Crumple on standing counter hit
Far\Close LKL30429+6+2--
Far\Close MKH609317+1-3-Whiffs on crouching opponent
Far HKH9011316+6+1--
Close HPH9054220-6SM,EX,SA,CAForces standing
Close HKH1005229-5-11SM,EX,SA,CAForces standing
Crouch LPH304210+5+1SM,EX,SA,CA-
Crouch MPH6012221+2-7SM,EX,SA,CA-
Crouch HPM10020524hard knockdown-9--
Crouch LKL30538+6+2SM,EX,SA,CA-
Crouch MKL606215+40SM,EX,SA,CA-
Crouch HKH60,5071,224float-4SM,EX,SA,CAForces standing
Jump LPM4055until ground+4f+12+4--
Jump MPM7072until ground+4f+16+5-Spike on airborne opponent
Jump HPM10063until ground+4f+20+8--
Jump LKM4059until ground+4f+12+4--
Jump MKM7074until ground+4f+16+5--
Jump HKM10072until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H120142226hard knockdown-26-Full body invulnerability frames 1-15, Resembles Blazing Kick
Rag DollLP+LKthrow1305220hard knockdown---
Deadly Spearb+LP+LKthrow1305220hard knockdown---
-LP > LPH40435+9+7BC,LA-
Flash Punch ComboLP > LP > MPH809431knockdown-13--
-LP > MPH605226-7-11BC,LA-
Demon SlayerLP > MP > MPH9011318+4-1SM,EX,SA,CADoesn’t combo
-f+HKH705220+4-2SM,EX,SA,CAForces standing
-f+HK > HKM3017229-11-15-Knockdown on airborne opponent
-f+HK > HK > HKL3011220-1-5-Knockdown on airborne opponent
-f+HK > HK > HK > HKH3011229-11-15-Knockdown on airborne opponent
Infinite Kick Combof+HK > HK > HK > HK > HKH5016331hard knockdown-11SM,EX,SA,CA-
-uf+LKH405922hard knockdown-10-Airborne frames 3-28
-uf+LK > MKH605421hard knockdown-3-On Block: -2 punish-wise
Hunting Hawkuf+LK > MK > LKM3011222hard knockdown-6--
-d+LK > d+MKL608319-1-5EX, SA-
Snake Bladed+LK > d+MK > d+MKL8011322float-3--
Waning Moon LPqcb+LPstanding throw (H)15092(6)242hard knockdown-22-1st active frames are standing throw, 2nd active frames are striking attack
Waning Moon MPqcb+MPstanding throw (H)15592(10)246hard knockdown-26-1st active frames are standing throw, 2nd active frames are striking attack
Waning Moon HPqcb+HPstanding throw (H)16092(14)251hard knockdown-31-1st active frames are standing throw, 2nd active frames are striking attack
Waning Moon EXqcb+PPstanding throw (H)16092(9)242hard knockdown-22-Armor frames 1-20, 1st active frames are standing throw, 2nd active frames are striking attack
Ancient Power LPf,d,df+LPcounter180--51hard knockdown--Counters low-hitting strikes frames 4-20
Ancient Power MPf,d,df+MPcounter180--51hard knockdown--Counters mid and high-hitting strikes frames 4-20
Ancient Power HPf,d,df+HPH1009533knockdown-25-Full body invulnerability frames 1-9, Attack counts as projectile
Ancient Power EXf,d,df+PPH1209533knockdown-16-Full body invulnerability frames 1-13, Attack counts as projectile
Blazing Kick LKqcb+LKH80(60)82226float-6-Reflects one projectile horizontal frames 8-15
Blazing Kick MKqcb+MKH80(60)82226float-6-Reflects one projectile at a 45 degree angle frames 8-15
Blazing Kick HKqcb+HKH80(60)82226float-6-Reflects one projectile at a 80 degree angle frames 8-15
Blazing Kick EXqcb+KKH80(60)82226float-6-Reflects one projectile horizontal frames 8-15, Full body invulnerability frames 1-7
Owl's Hunt LKf,d,df+LKM10024330float-11-Airborne frames 5-20, Ground bounce on counter hit
Owl's Hunt MKf,d,df+MKM10024330float-11-Airborne frames 5-20, Ground bounce on counter hit
Owl's Hunt HKf,d,df+HKM10024330float-11-Airborne frames 5-20, Ground bounce on counter hit
Owl's Hunt EXf,d,df+KKM10024330float-11-Airborne frames 5-20, Tracks opponent, Ground bounce on counter hit
Owl's HuntK (during Quick Rise)M10024231float-11-Airborne frames 1-20, Full body invulnerability frames 21-24, Tracks opponent, Ground bounce on counter hit
Indigo Punch LPqcf+LPH10016218knockdown+2-Chargeable: 51F for EX Version and 100F for Super Art, Attack counts as projectile
Indigo Punch MPqcf+MPH11020319knockdown0-Chargeable: 51F for EX Version and 100F for Super Art, Attack counts as projectile
Indigo Punch HPqcf+HPH13025418knockdown0-Chargeable: 51F for EX Version and 100F for Super Art, Attack counts as projectile
Indigo Punch EXqcf+PPH10019321wall bounce-2-Chargeable: 51F for Super Art, juggle setUp, attack has one hit of projectile durability
Hell Infernoqcf+PPPH34010782hard knockdown-73-63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-active, Start up depends on distance to opponent
Cross Artqcf+MP+MKH150+9248switch-29-64 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10