rolento-sfxt\

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30438+6+2SM,EX,SA,CA-
Far\Close MPH607718-4-8--
Far HPH40,5091,2230-5--
Far\Close LKH30457+5+1--
Far MKH607711+3-1--
Far HKH907415+6+1--
Close LPH30437+90SM,EX,SA,CA-
Close HPH909524-3-9SM,EX,SA,CAForces standing
Close MKH606511+5+1SM,EX,SA,CA-
Close HKH907415+7+1-Forces standing
Crouch LPH30527+8+4SM,EX,SA,CA-
Crouch MPH20x392,2,210+9+5--
Crouch HPH9010415+6+1--
Crouch LKL304312+2-2SM,EX,SA,CA-
Crouch MKL606515+1-3SM,EX,SA,CA-
Crouch HKL9091118hard knockdown-9--
Jump LPM4053until ground+4f+12+4--
Jump MPM20x366until ground+4f+16+5-Knockdown on airborne opponent
Jump HPM10093until ground+4f+20+8--
Jump LKM4047until ground+4f+12+4--
Jump MKM7076until ground+4f+16+5--
Jump HKM10074until ground+4f+20+8--
LauncherH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross CancelH120152130hard knockdown-9-Full body invulnerability frames 1-15, Resembles EX Patriot Circle
Colonel CarrierLP+LKthrow1305220hard knockdown---
Deadly Packageb+LP+LKthrow1305220hard knockdown---
Trick Rodf+MKH608612+1-3-Airborne frames 3-20, Knockdown on airborne opponent
Spike Rodd+MK (air)H606until ground33-15-1913+: NormalKnockdown on airborne opponent, Hold d/f/b to direct hop
Trick LandingKKK before landing----33--13+: NormalInput command between frames 27-34 of jump, Hold d/f/b to direct hop
Stinger LKf,d,df+LK----53--16+: P-
Stinger MKf,d,df+MK----57--16+: P-
Stinger HKf,d,df+HK----59--16+: P-
Stinger EXf,d,df+KK----58--13+: P-
Stinger Follow-UpP during StingerH5016-until ground+7f+21+13-Button strength determines angle, Knife is destroyed by normal projectiles and attacks, Knockdown on airborne opponent
Stinger EX Follow-UpP during EX StingerH4016-until ground+6fknockdown+3-Knives are destroyed by normal projectiles and attacks
Mekong Delta AttackPPP----47---Frame 39 earliest starting point of attack
Mekong Delta Attack LPPPP > LP while landingH604149(whiff)/24(hit or block)-4-812+: PKnockdown on airborne opponent
Mekong Delta Attack MPPPP > MP while landingH604149(whiff)/24(hit or block)-4-812+: PKnockdown on airborne opponent
Mekong Delta Attack HPPPP > HP while landingH604169(whiff)/24(hit or block)-4-812+: PKnockdown on airborne opponent
Mekong Delta Attack EXPPP > PP while landingH14032119+1-312+: PKnockdown on airborne opponent, Projectile invulnerability frames 1-23
Mekong Delta Air Raid LPqcb+LP----23--6+: P-
Mekong Delta Air Raid MPqcb+MP----37--6+: P-
Mekong Delta Air Raid HPqcb+HP----48--6+: P-
Mekong Delta Air Raid EXqcb+PP----46--5+: PProjectile invulnerability frames 1-41
Mekong Delta Air Raid Follow-Upqcb+P > PM6031316+5-4-Knockdown on airborne opponent
Mekong Delta Air Raid EX Follow-Upqcb+PP > PM8031216+7-3-Knockdown on airborne opponent, Projectile invulnerability frames 1-30, Ground bounce on counter hit
Mekong Delta Escapeqcb+K----varies--Normal, Spike RodHold b or f to alter distance
Mekong Delta Escape EXqcb+KK----varies--Normal, Spike RodHold b or f to alter distance, Invulnerable until Rolento touches wall
Patriot Circleqcf+PH40151226-1-5-Chargeable: 51F for EX Version and 100F for Super Art
Patriot Circle 2ndqcf+P during Patriot CircleH60201227+1-6--
Patriot Circle 3rdqcf+P during Patriot Circle 2ndH5525930float-9--
Patriot Circle EXqcf+PPH120182128float-3-Chargeable: 51F for Super Art, Full body invulnerability frames 1-19
Patriot Sweeperqcf+PPPH10x3,10x4,30,55x4136(13)8(25)1132hard knockdown-11-52 frames cinematic freeze before attack begins, Full body invulnerability frames 1-14
Cross Artqcf+MP+MKH150+7247switch-27-63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-8