sftk-rufus

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30629+6+2SM,EX,SA,CARapid fire cancelable into light normal moves
Far MPH607215+40--
Far HPH909417+4-1--
Far LKH306212+3-1--
Far MKH6010218+1-3--
Far HKH9017217float+1--
Close LPH30439+5+1SM,EX,SA,CARapid fire cancelable into light normal moves
Close MPH605214+5+1SM,EX,SA,CA-
Close HPH906421+1-5SM,EX,SA,CAForces standing
Close LKH30428+7+3--
Close MKH6072(4)314+401st hit:SM,EX,SA,CA-
Close HKH908225-1-7--
Crouch LPH304211+40SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MPH607315+3-1SM,EX,SA,CA-
Crouch HPH9014234-11-16-Crumples on standing counter hit
Crouch LKL304212+3-1SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MKL606119+1-3SM,EX,SA,CA-
Crouch HKL9012225hard knockdown-7--
Jump Up LPM4067until ground+4f+12+4--
Jump Up MPM7065until ground+4f+16+5--
Jump Up HPM10054until ground+4f+20+8--
Jump Up LKM4056until ground+4f+12+4--
Jump Up MKM7046until ground+4f+16+5--
Jump Up HKM10064until ground+4f+20+8--
Jump Diagonal LPM4066until ground+4f+12+4--
Jump Diagonal MPM7067until ground+4f+16+5--
Jump Diagonal HPM10085until ground+4f+20+8--
Jump Diagonal LKM4067until ground+4f+12+4--
Jump Diagonal MKM7075until ground+4f+16+5--
Jump Diagonal HKM50,5073(4)3until ground+4f+20+8-Knockdown on airborne opponent
LauncherH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross CancelH30,60108(6)219hard knockdown0-Full body invulnerability frames 1-10, Resembles LP Galatic Tornado
Head BazookaLP+LKthrow1305220hard knockdown---
Hand Machinegunb+LP+LKthrow1305220hard knockdown---
Vulture Kickf+MKM8021214+1-5-Airborne frames 10-24, Lower body invulnerability frames 10-20
Glory Kickdf+MKL7021212+3-1--
Fragrance Palmf+HPH8013520float-8SM,EX,SA,CA-
Falcon Kickdf+MK (air)H6013until grounduntil ground+4f+10+2--
Target ComboLK > f+HKH30,6012221float-6--
Galactic Tornado LPqcf+LPH30,50118(6)221knockdown-2-Chargeable: 51F for EX Version and 100F for Super Art, Hits count as projectiles, Absorbs one projectile hit
Galactic Tornado MPqcf+MPH20x2,401521(5)222knockdown-1-Chargeable: 51F for EX Version and 100F for Super Art, Hits count as projectiles, Absorbs one projectile hit
Galactic Tornado HPqcf+HPH20x2,501621(5)222knockdown-2-Chargeable: 51F for EX Version and 100F for Super Art, Hits count as projectiles, Absorbs one projectile hit
Galactic Tornado EXqcf+PPH0,801319(4)117wall bounce-1-Chargeable: 51F for Super Art, Absorbs one projectile hit, 1st hit pulls opponent toward Rufus
Snake Strike LPf,d,df+LPH40x491(3)1(3)1(4)1(3)118+7+4-Airborne frames 1-27
Snake Strike MPf,d,df+MPH40x581(3)1(2)2(3)1(3)1(3)1(3)220+5+2-Airborne frames 1-35
Snake Strike HPf,d,df+HPH40x571(3)1(2)1(3)2(2)1(3)1(3)137+4+1-Airborne frames 1-34
Snake Strike EXf,d,df+EXH30x781(1)2(1)1(2)2(1)1(2)1(2)128---Full body invulnerability frames 1-11, Airborne frames 1-40, Whiffs on grounded opponent
Messiah Kick LKqcf+LKH9025231-3-6-Lower body invulnerability frames 1-34, Airborne frames 11-34
Messiah Kick MKqcf+MKH10027225-5-9-Lower body invulnerability frames 1-39, Airborne frames 11-39
Messiah Kick HKqcf+HKH120362440-3-Lower body invulnerability frames 1-42, Airborne frames 11-42
Messiah Kick EXqcf+KKH20x5123(1)2(1)2(1)2(8)234-10-13-Full body invulnerability frames 1-18, Airborne frames 12-40
Messiah Kick High AttackLK after Messiah KickH8013419knockdown-17-Full body invulnerability frames 1-12
Messiah Kick Low AttackMK after Messiah KickL10020216hard knockdown-1--
Messiah Kick Mid AttackHK after Messiah KickM10024616hard knockdown-5-Airborne frames 10-29
Big Bang Typhoonqcf+PPPH3209-87hard knockdown-73-72 frames cinematic freeze before attack begins, Full body invulnerability frames 1-19
Cross Artqcf+MP+MKH150+9251switch-30-62 frames cinematic freeze before attack begins, Full body invulnerability frames 1-9 & frames 46-51