550w_gaming_tekken_x_street_fighter_21

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30438+6+2SM,EX,SA,CA-
Far MPH6054170-4SM,EX,SA,CA-
Far HPH908325-3-8-Crumples on standing counter hit
Far LKH30567+40--
Far MKH6082190-4--
Far HKH909426-5-10--
Close LPH30338+6+2SM,EX,SA,CARapid fire cancelable into light attacks
Close MPH6033180-4SM,EX,SA,CA-
Close HPH905622-2-8SM,EX,SA,CAForces standing
Close LKH30558+40-Rapid fire cancelable into light attacks
Close MKH6035160-4SM,EX,SA,CA-
Close HKH9088(2)424-2-81st hit SAForces standing
Crouch LPH30329+6+2SM,EX,SA,CARapid fire cancelable into light attacks
Crouch MPH605410+7+3SM,EX,SA,CA-
Crouch HPH904820-2-8SM,EX,SA,CA-
Crouch LKL304310+40SM,EX,SA,CARapid fire cancelable into light attacks
Crouch MKL6065160-4SM,EX,SA,CA-
Crouch HKL907424hard knockdown-8SM,EX,SA,CA-
Jump Up LPM40107until ground+4f+12+4--
Jump Up MPM7055until ground+4f+16+4--
Jump Up HPM10055until ground+4f+20+8--
Jump Up LKM4059until ground+4f+12+4--
Jump Up MKM70610until ground+4f+16+5--
Jump Up HKM10044until ground+4f+20+8--
Jump Diagonal LPM4047until ground+4f+12+4--
Jump Diagonal MPM,H30,3077until ground+4f+16+51st hit SM,EXKnockdown on airborne opponent
Jump Diagonal HPM10065until ground+4f+20+8--
Jump Diagonal LKM4048until ground+4f+12+4--
Jump Diagonal MKM7066until ground+4f+16+5--
Jump Diagonal HKM10077until ground+4f+20+8--
LauncherHP+HKH10013254switch-33-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H30x2,40131(3)1(3)1(3)1(3)121hard knockdown-8-Full body invulnerability frames 1-13, Resembles EX Tatsumaki Senpukyaku
Shoulder ThrowLP+LKthrow1305220----
Somersault Throwb+LP+LKthrow1305220----
Collarbone Breakerf+MPM30,30162(1)217+4-2- Crushes crouching attacks frames 18-20, One hit: Ground bounce/Two Hits: Hard knockdown on crouching counter hit, On hit: +2 on crouching opponent
Solar Plexus Strikef+HPH80,4017416+50--
Hadokenqcf+LPH7013-33-3-6-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Hadoken EXqcf+PPH10012-24knockdown+11-Chargeable: 51F for Super Art
Tatsumaki LKqcb+LKH70122(6)217knockdown-5-Lower body projectile invulnerability frames 7-33, Airborne frames 7-32
Tatsumaki MKqcb+MKH80132(6)2(6)2(6)2(6)221knockdown-1-Lower body projectile invulnerability frames 8-63, Airborne frames 8-63
Tatsumaki HKqcb+HKH90132(6)2(6)2(6)2(6)221knockdown-1-Lower body projectile invulnerability frames 8-63, Airborne frames 8-63
Tatsumaki EXqcb+KKH100121(3)1(3)1(3)1(3)121knockdown-8-Lower body projectile invulnerability frames 8- 46, Airborne frames 8-46, Throw invulnerability frames 3-7
Tatsumaki LK(air)qcb+LKH70102(6)2(6)2until ground+11fknockdown5--
Tatsumaki MK(air)qcb+MKH80102(6)2(6)2until ground+11fknockdown5--
Tatsumaki HK(air)qcb+HKH90102(6)2(6)2until ground+11fknockdown5--
Tatsumaki EX(air)qcb+KKH14081(3)1(3)1(3)1(3)1until ground+4fknockdown-16--
Shoryuken LPf,d,df+LPH12031325knockdown-26-Full body invulnerability frames 1-2, Airborne frames 3-32
Shoryuken MPf,d,df+MPH14031439knockdown-40-Full body invulnerability frames 1-5, Airborne frames 5-41
Shoryuken HPf,d,df+HPH16031442knockdown-43-Full body invulnerability frames 1-2, Airborne frames 3-44
Shoryuken EXf,d,df+PPH50,100,30,2041448knockdown-35-Full body invulnerability frames 1-18, Airborne frames 7-48
Joudan LKhcf+LKH9013326knockdown-7--
Joudan MKhcf+MKH9017325knockdown-6--
Joudan HKhcf+HKH9022318knockdown-6--
Joudan EXhcf+KKH10015322wall bounce-3--
Shinkuu Hadokenqcf+PPPH50x4,1004-111hard knockdown-60-87 frames cinematic freeze before attack, Full body invulnerability frames 1-4
Cross Artqcf+MP+MKH150+9244switch-24-64 frames cinematic freeze before attack, Full body invulnerability frames 1-10