10_sfxtart12

MoveCommandHitDamageStartupHit AdvBlock AdvCancelNotes
Far LPH303+6+2SM,EX,SA,CARapid fire cancelable into light normal moves
Far MPH607+3-1--
Far HPH908+1-4SM,EX,SA,CA-
Far LKH304+40SM,EX,SA,CA-
Far MKH609+3-1--
Far HKH9010+4-1--
Close LPH303+60SM,EX,SA,CARapid fire cancelable into light normal moves
Close MPH604+4+1SM,EX,SA,CA-
Close HPH903-1-7SM,EX,SA,CA-
Close LKH304+3-1SM,EX,SA,CA-
Close MKH604-1-5SM,EX,SA,CA-
Close HKH906float-1--
Crouch LPH303+6+2SM,EX,SA,CARapid fire cancelable into light normal moves
Crouch MPH605-1-5SM,EX,SA,CA-
Crouch HPH904-2-5SM,EX,SA,CA-
Crouch LKL303+40SM,EX,SA,CA-
Crouch MKL6050-4SM,EX,SA,CA-
Crouch HKL907hard knockdown-7--
Jump Up LPM403+12+4--
Jump Up MPM704+16+5--
Jump Up HPM1005+20+8--
Jump Up LKM404+12+4--
Jump Up MKM705+16+5--
Jump Up HKM1006+20+8--
Jump Diagonal LPM407+12+4--
Jump Diagonal MPM704+16+5SM,EXKnockdown on airborne opponent
Jump Diagonal HPM1005+20+8--
Jump Diagonal LKM404+12+4--
Jump Diagonal MKM705+16+5--
Jump Diagonal HKM1006+20+8--
LauncherHP+HKH10013switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H40,706hard knockdown--Full body invulnerable, Resembles LP Shouoken
Sailor ShotLP+LKthrow1305hard knockdown---
Choba Throwb+LP+LKthrow1305hard knockdown---
Flower Kickf+MKM70150-4--
Hadoukenqcf+PH5016-26-3-7--
Hadouken Lvl 2qcf+P (hold for 13-21 frames)H7028-35+4-1--
Hadouken Lvl 3qcf+P (hold for 22 frames)H9040+6+1--
Hadouken EXqcf+PPH50,5016-26knockdown0--
Hadouken EX lvl 2qcf+PP (hold for 13-21 frames)H60,6028-35knockdown0--
Hadouken EX Lvl 3qcf+PP (hold for 22 frames)H70,7540knockdown-1--
Shouoken LPf,d,df+LPH40,106knockdown-11-Airborne frames
Shouoken MPf,d,df+MPH60,10x37knockdown-19-Airborne frames
Shouoken HPf,d,df+HPH60,20x2,3x1012knockdown-17-Airborne frames
Shouoken EXf,d,df+PPH10,20x2,10x512knockdown-17-Airborne frames, Full body invulnerability frames 1-13
Shunpukyaku LKqcb+LKH4022+4-4-Chargeable: 51F for EX Version and 100F for Super Art, Knockdown on airborne opponent
Shunpukyaku MKqcb+MKH30x217knockdown-2-Chargeable: 51F for EX Version and 100F for Super Art
Shunpukyaku HKqcb+HKH30x312knockdown-3-Chargeable: 51F for EX Version and 100F for Super Art
Shunpukyaku EXqcb+KKH30x313float+5-Chargeable: 51F for Super Art
Shunpukyaku (Air)qcb+K (air)H45x29knockdown+13--
Shunpukyaku EX (Air)qcb+KK (air)H30x59knockdown-22--
Sakura Otoshif,d,df+KM-16--PButton strength determines jump arc and distance
Sakura Otoshi EXf,d,df+KKM-16--PTracks opponent
P Follow-Up (vs grounded)P during Sakura OtoshiH604ground bounce+5--
P Follow-Up (vs airborne)P during Sakura Otoshi, Up to 3 times-40,20,704knockdown x2,hard knockdown---
P Follow-Up EX (vs grounded)P during EX Sakura OtoshiM604ground bounce+5--
P Follow-Up EX (vs airborne)P during Sakura Otoshi EX, Up to 3 times-50,50,1004knockdown x2,hard knockdown---
Haru Ranmanqcb+KKKL,L,H30,30,2706hard knockdown-13-65 frames cinematic freeze before attack begins, Full body invulnerability frames 1-7
Cross Artqcf+MP+MKH150+12switch-26- 63 frames cinematic freeze before attack begins, Full body invulnerability frames 1-13