21_sfxtimg13

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30625+10+6SM,EX,SA,CA,HK-
Far MPH60739+9+5SM,EX,SA,CA,HK-
Far HPH909317+50-Forces standing
Close LPH30428+7+3SM,EX,SA,CA,HK-
Close MPH606410+9+3SM,EX,SA,CA,HKForces standing, On hit: +11 on crouching opponent, 75 damage and stagger (+30) on crouching counter hit
Close HPH905218+50SM,EX,SA,CAForces standing
Crouch LPH304210+5+1SM,EX,SA,CA,HK-
Crouch MPH607210+9+5SM,EX,SA,CA,HK-
Crouch HPH906523-2-8SM,EX,SA,CA Forces standing, From neck upwards invulnerable to air attacks frames 3-5
Crouch LKL305210+5+1SM,EX,SA,CA,HK-
Crouch MKH6082190-4SM,EX,SA,CA,HK-
Crouch HKL9011226hard knockdown-8--
Jump LPM4062until ground+4f+12+4--
Jump MPM7063until ground+4f+16+5--
Jump HPM10065until ground+4f+20+8--
Jump LKM4084until ground+4f+12+4--
Jump MKM7072until ground+4f+16+5--
Jump HKM10082until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H1208226hard knockdown-9-Full body invulnerability frames 1-9, Resembles Shoulder Rush
Gut WrencherLP+LKthrow1305220hard knockdown---
Armlock Throwb+LP+LKthrow1305220hard knockdown---
Chopping Straightdf+MPM8017215+2-3-Ground bounce on crouching counter hit, On hit: +0 on crouching opponent
Foot Stompb+LKL5015215-5-7--
Foot Stomp Right HookMP or HP during Foot StompH60626hard knockdown-4--
Ducking Bodyf+MP or HPH6016215+40-Stagger (+25) on crouching counter hit
Ducking HookLP during Ducking bodyH4082150-2--
Flickerb during Ducking Hook--1----Flicker Jab-
-f+LPH30829+6+4--
British Edgef+LP > MPH60939+9+5-Stagger (+29) on crouching counter hit
Weaving ALK----23--MK, HKUpper body invulnerability frames 1-20
Weaving BMK----26--LK,HKUpper body invulnerability frames 1-18
Shoulder RushLP during Weaving BH508226-3-9-Forces standing
UppercutHP during Shoulder RushH709427float-12--
Quick SpinHK----25---Upper body invulnerability frames 1-19
Spin Gut PunchMP or HP during Quick SpinH1009218knockdown0-Crumples on standing counter hit, Wall bounces on crouching counter hit
Spin Low Hookd+MP or HP during Quick SpinL909227hard knockdown-10--
Sonic Fang LPf,d,df+LPH50,60142(5)423knockdown-7--
Sonic Fang MPf,d,df+MPH50,60172(5)423knockdown-7--
Sonic Fang HPf,d,df+HPH50,60182(5)423knockdown-7--
Sonic Fang EXf,d,df+PPH70,50142(5)423float-7-Projectile invulnerability frames 1-25
Swayingqcb+Kcounter140--66+3--Counters all strikes to the upper body frames 1-25
Swaying EXqcb+KKcounter180--66knockdown--Counters all strikes that hit above the ankle frames 1-26
Hellfireqcf+PH6016-300-3-Chargeable: 51F for EX Version and 100F for Super Art
Hellfire EXqcf+PPH60x210-30+8+5-Chargeable: 51F for Super Art
Flickerb+KKK--24----Flicker jab-
Flicker Jab LPLP during FlickerL1008229-6-11-Stagger (+10) on crouching counter hit, Ground bounce on airborne opponent
Flicker Jab MPMP during FlickerH1008229-6-11-Stagger (+10) on crouching counter hit
Flicker Jab HPHP during FlickerH1008227-3-8-Stagger (+10) on crouching counter hit
Flicker Jab EXPP during FlickerL,H,H50x382(8)2(9)218knockdown-11-Ground bounce on airborne opponent
Peekaboof+KKK--10----LP, MP, HPCan only move forward, Throw invulnerable, Cancel stance by crouching, Weaving A, Weaving B or Quick Spin
Patella SmashLP (during Peekaboo)H6018334+8-20HP1 Armor during frames 1-19
Cutting ElbowMP (during Peekaboo)H7013623float-6-Upper body invulnerability frames 1-14
Albion CombinationHP (during Peekaboo)H30x2,40214(10)3(23)221ground bounce-6--
Ducking LKqcf+LK----25--LP, MP, HPProjectile invulnerability frames 1-21
Ducking MKqcf+MK----28--LP, MP, HPProjectile invulnerability frames 1-21
Ducking HKqcf+HK----30--LP, MP, HPProjectile invulnerability frames 1-21
Ducking EXqcf+KK----26--LP, MP, HPProjectile invulnerability frames 1-21
Fox HuntLP during DuckingH1209617+3-3EX,SAFloat on counter hit
SkyscraperMP during DuckingH8013422float-6--
Gatling GunHP during Duckingstanding throw20015226hard knockdown---
Hellfire Rushqcf+PPPH310 (60)4-70hard knockdown-42-65 frames cinematic freeze before attack begins, Full body invulnerability frames 1-7
Cross Artqcf+MP+MKH150+72(13)4(15)2(16)229switch-13-64 frames cinematic freeze before attack begins, Full body invulnerability frames 1-8, +34 if first attack whiffs and 4th attack hits