SFXT-Street-Fighter-X-Tekken-Official-Game-Art-Ling-Xiaoyu-Character-Poster

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH30528+7+3SM,EX,SA,CA-
Far MPH6010220-1-5SM,EX,SA,CA-
Far HPH90158170-5--
Far LKH307213+2-2--
Far MKH6014412+5+1--
Far HKH9012220knockdown+3--
Close LPH30438+6+2SM,EX,SA,CA-
Close MPH30x252,217+2-2SM,EX,SA,CA-
Close HPH906222+1-4SM,EX,SA,CA-
Close LKH30439+5+1--
Close MKH607414+3-1SM,EX,SA,CA-
Close HKH9011321+1-4--
Crouch LPH30338+6+2SM,EX,SA,CA-
Crouch MPH,L30x262(12)214+6+1--
Crouch HPH806525-5-10SM,EX,SA,CAForces standing
Crouch LKL304313+1-3SM,EX,SA,CA-
Crouch MKL606323-5-9SM,EX,SA,CA-
Crouch HKH758235hard knockdown-17SM,EX,SA,CAFloat on airborne opponent
Jump LPM4085until ground+4f+12+4--
Jump MPM7085until ground+4f+16+5--
Jump HPM100103until ground+4f+20+8--
Jump LKM4077until ground+4f+12+4--
Jump MKM7082until ground+4f+16+5--
Jump Up HKM70,60105(5)5until ground+4f+20+8--
Jump Diagonal HKM60,50105(5)5until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H10021222ground bounce-2-Full body invulnerability frames 1-23, Resembles Cyanide
JadeLP+LKthrow1305220hard knockdown---
So Shoe Meb+LP+LKthrow1305220hard knockdown--Ends in Rain Dance
Cyanidef+MKM5022415ground bounces-2-Airborne frames 8-28, Hits crouching opponent on frame 24
Storming Flowerqcf+LPH9015424knockdown-6-Attack nullifies 1 projectile hit
Fortuneqcf+MPH5025418+30-Ends in Rain Dance, Knockdown on airborne opponent
Fortune 2nd HitP during FortuneH7017421knockdown-3--
Fortune Cookieqcf+HPH20x2,40122(9)4(7)227+10-7-Ends in Rain Dance, Knockdown on airborne opponent
Fortune Cookie 2nd HitP during Fortune CookieH5021418+30-Ends in Rain Dance
Fortune Cookie 3rd HitP during Fortune Cookie 2nd hitH8817421knockdown-3-Exits Rain Dance
Fortune Cookie EXqcf+PPH30x372(9)4(7)227+10-7-Ends in Rain Dance, Knockdown on airborne opponent
Fortune Cookie EX 2nd HitP during EX Fortune CookieH5021418+30-Ends in Rain Dance
Fortune Cookie EX 3rd HitP during Fortune Cookie 2nd hitH5017421wall bounce-3-Exits Rain Dance
Shooting Starqcf+KH30x438118hard knockdown+13-Ends in Rain Dance on block/whiff, Upper body invulnerability frames 1-13, Airborne frames 14-48, Knockdown on airborne opponent, Button strength determines the distance
Shooting Star EXqcf+KKM30x42988ground bounce-1-Upper body invulnerable and lower body projectile invulnerability frames 1-8, Airborne frames 9-86, Tracks opponent, Knockdown on airborne opponent
Hakkesho LPqcb+LPH50x2144(14)226+1-6-Chargeable: 51F for EX Version and 100F for Super Art
Hakkesho MPqcb+MPH50x2224(14)226+1-6-Chargeable: 51F for EX Version and 100F for Super Art
Hakkesho HPqcb+HPH50x2294(14)226+1-6-Chargeable: 51F for EX Version and 100F for Super Art
Hakkesho EXqcb+PPH40x2,20x2274(14)220,26 on wiff/block+6-6-Chargeable: 51F for Super Art, Full body invulnerability frames 1-15F, 1st hit: Knockdown on airborne opponent, 3rd and 4th hits: Only occur if 2nd hit connects & Force standing, 3rd hit: Re-stands airborne opponent
Phoenix Stanced+PPP--8------
Phoenix Stance Backdashb,b (during Phoenix Stance)----25---Full body invulnerability frames 1-8
Phoenix Stance Forward Dashf,f (during Phoenix Stance)----25----
Wave CrestP (during Phoenix Stance)H707**322float**-3-**7f start-up in consoles & 8f start-up in PC (-2 on block in PC)
Wave Crest EXPP (during Phoenix Stance)H1207**322float**-3-Full body invulnerability frames 1-6, **7f start-up in consoles & 8f start-up in PC (1-7 invulnerability in PC, -2 on block in PC)
Double Map Sweep LKLK (during Phoenix Stance)L5011232hard knockdown-2--
Double Map Sweep MKMK (during Phoenix Stance)L40x2112(19)234hard knockdown-4--
Double Map Sweep HKHK (during Phoenix Stance)L30x3112(19)2(19)236hard knockdown-6--
Double Map Sweep EXKK (during Phoenix Stance)L50x3112(19)2(19)227+4-1--
Flower Power LKqcb+LK (during Phoenix Stance)H40x2182(8)224+1-4-Airborne frames 14-33, Knockdown on airborne opponent
Flower Power MKqcb+MK (during Phoenix Stance)H30x4222(8)2(22)2(8)222+3-2-Airborne frames 17-37, 51-69, Knockdown on airborne opponent
Flower Power HKqcb+HK (during Phoenix Stance)H20x6262(8)2(22)2(9)2(20)2(8)220+50-Airborne frames 21-41, 55-72, 88-107, Knockdown on airborne opponent
Flower Power EXqcb+KK (during Phoenix Stance)H20x5,40182(8)2(22)2(9)2(20)2(8)224ground bounce-4-Airborne frames 15-34, 48-66, 81-100, Knockdown on airborne opponent
Phoenix Talon LKqcf+LK (during Phoenix Stance)H40x354(12)2(13)227knockdown+3-Full body strike invulnerability frames 1-5, 2nd hit and 3rd hit: Whiff on crouching opponent
Phoenix Talon MKqcf+MK (during Phoenix Stance)H40x2,5084(12)2(13)230knockdown-4-Full body strike invulnerability frames 6-8, 2nd hit and 3rd hit: Whiff on crouching opponent
Phoenix Talon HKqcf+HK (during Phoenix Stance)H50x384(12)2(13)233knockdown-7-Full body strike invulnerability frames 6-8, 2nd hit and 3rd hit: Whiff on crouching opponent
Phoenix Talon EXqcf+KK (during Phoenix Stance)H50x2,8074(12)2(13)233knockdown-3-Full body invulnerability frames 1-10, 2nd hit and 3rd hit: Whiff on crouching opponent
Rain Danceb+KKK----8----
Rain Dance Backdashb,b (during Rain Dance)----23---Full body invulnerability frames 1-8, Airborne frames 9-19
Rain Dance Forward Dashf,f (during Rain Dance)----17----
Mistrust LKLK (during Rain Dance)H807321float-2-Reflects one projectile horizontal frames 7-9
Mistrust MKMK (during Rain Dance)H8012321float-2-Reflects one projectile at a 45 degree angle frames 12-14
Mistrust HKHK (during Rain Dance)H8015321float-2-Reflects one projectile at a 80 degree angle frames 15-17
Mistrust EXKK (during Rain Dance)H1308321float-2-Reflects one projectile horizontal frames 8-10, Full body invulnerability frames 1-10
Dark & StormyP (during Rain Dance)H30x2,80103(18)3(18)332float-13-Last hit: Reflects one projectile during active frames
Dark & Stormy EXPP (during Rain Dance)H40x2,60103(18)3(18)332float-13-Last hit: Reflects one projectile during active frames, Armor frames 1-54
Turn of FortuneP before 1st hit of Dark & StormyH30,20x4133(15)3(8)3(4)321+3-8-Begins on frame 13 of Dark & Stormy, Input d to end in Phoenix
Turn of Fortune EXP before 1st hit of EX Dark & StormyH40,30x4133(15)3(8)3(4)331-1-12-1 Armor during frames 1-50, Begins on frame 13 of EX Dark & Stormy, Input d to end in Phoenix
California Rollqcf+K (during Rain Dance)----32----
California Roll EXqcf+KK (during Rain Dance)----33---Strike invulnerability frames 1-26
Cyclone LeftK during California RollH12012924float-11-Crushes standing attacks frames 12-20
Back Layoutqcb+K (during Rain Dance)M180/50281017hard knockdown-6-Airborne frames 15-37, Button strength determines distance
Back Layout EXqcb+KK (during Rain Dance)M180/50281017hard knockdown-7-Airborne frames 15-37, Tracks opponent
Black Layout FeintK during Black Layout----until ground+7f----
Hakkesho Comboqcb+PPPH40,23092(7)166hard knockdown-45-77 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10
Cross Artqcf+MP+MKH150+9258switch-30-75 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10