SFXT-Street-Fighter-X-Tekken-Official-Game-Art-Zangief-Character-Poster

MoveCommandHitDamageStartupActiveRecoveryHit AdvBlock AdvCancelNotes
Far LPH304210+5+1SM,EX,SA,CARapid fire cancelable into light normal attacks
Far MPH805214+5+1--
Far HPH12012424-3-8--
Far LKH405212+3-1SM,EX,SA,CA-
Far MKH807717-3-7--
Far HKH120114210-5-Whiffs on crouching opponent
Close LPH40467+40SM,EX,SA,CARapid fire cancelable into light normal attacks
Close MPH805214+5+1SM,EX,SA,CA-
Close HPH1207417+5-1-Forces standing
Close LKH40429+6+2--
Close MKH804216+3-1SM,EX,SA,CA-
Close HKH12075210-6-Forces standing
Crouch LPH304310+40SM,EX,SA,CARapid fire cancelable into light normal attacks
Crouch MPH708512+40--
Crouch HPH12014415+7+1-Forces standing
Crouch LKL40539+5+1SM,EX,SA,CA-
Crouch MKL809414+3-1--
Crouch HKL1209523hard knockdown-8--
Jump Up LPM5055until ground+4f+12+4--
Jump Up MPM9074until ground+4f+16+5--
Jump Up HPM130116until ground+4f+20+8--
Jump Up LKM5074until ground+4f+12+4--
Jump Up MKM9095until ground+4f+16+5--
Jump Up HKM13096until ground+4f+20+8--
Jump Diagonal LPM5065until ground+4f+12+4--
Jump Diagonal MPM9073until ground+4f+16+5--
Jump Diagonal HPM130106until ground+4f+20+8--
Jump Diagonal LKM5074until ground+4f+12+4--
Jump Diagonal MKM90910until ground+4f+16+5--
Jump Diagonal HKM13096until ground+4f+20+8--
LauncherHP+HKH10013254switch-34-Crushes crouching attacks, Launches opponent while switching characters
Cross Cancelf+HP+HK (while blocking)H13014226hard knockdown-12-Full body invulnerability frames 1-15, Resembles HP Banishing Flat
Body SlamLP+LKthrow1505220hard knockdown---
Kirinshub+LP+LKthrow1505220hard knockdown---
Flying Body Attackd+HP during diagonal jumpM10067until ground+4f+17+5-Knockdown on airborne opponent
Double Knee Dropd+LK during diagonal jumpM7076until ground+4f+12+4-Knockdown on airborne opponent
MP Headbuttu+MP during vertical jumpM11046until ground+4f+16+5-Knockdown on airborne opponent, Ground bounce on grounded counter hit
HP Headbuttu+HP during vertical jumpM9063until ground+4f+20+8-Ground bounce on airborne opponent
Long Kickdf+HKL15014721hard knockdown-8--
Spinning Piledriver LPf,df,d,db,b,ub+LPthrow2005252hard knockdown---
Spinning Piledriver MPf,df,d,db,b,ub+MPthrow2207249hard knockdown---
Spinning Piledriver HPf,df,d,db,b,ub+HPthrow2409247hard knockdown---
Spinning Piledriver EXf,df,d,db,b,ub+PPthrow2305247hard knockdown--Full body invulnerability frames 1-6
Banishing Flat LPf,d,df+LPH11012720-2-4-Front half of body projectile invulnerability frames 6-18, Hit counts as projectile, Knockdown on airborne opponent
Banishing Flat MPf,d,df+MPH110141020-6-8-Front half of body projectile invulnerability frames 8-23, Hit counts as projectile, Knockdown on airborne opponent
Banishing Flat HPf,d,df+HPH11017720-4-6-Front half of body projectile invulnerability frames 8-23, Hit counts as projectile, Knockdown on airborne opponent
Banishing Flat EXf,d,df+PPH60x214217ground bounce-4-Full body projectile invulnerability frames 1-16, Hits count as projectile, Knockdown on airborne opponent
Double LariatPPPH100(120)52(4)7(2)7(3)9(2)8(4)314knockdown-17-Upper body invulnerability frames 1-6, Mid body invulnerability frames 7-55, Projectile invulnerability frames 7-55, On block: -43 on crouching opponent
Quick LariatKKKH10055(3)8(4)311float+8-Lower body invulnerability frames 1-33, On block: -18 on crouching opponent
Flying Power Bomb LKf,df,d,db,b,ub+LKthrow20010-52246hard knockdown--Chargeable: 51F for EX Version and 100F for Super Art, Throw hitbox triggers when near opponent, 1 Armor during frames 28-52
Flying Power Bomb MKf,df,d,db,b,ub+MKthrow20010-54246hard knockdown--Chargeable: 51F for EX Version and 100F for Super Art, throw hitbox triggers when near opponent, 1 Armor during frames 28-54
Flying Power Bomb HKf,df,d,db,b,ub+HKthrow20010-61246hard knockdown--Chargeable: 51F for EX Version and 100F for Super Art, throw hitbox triggers when near opponent, 1 Armor during frames 28-60
Flying Power Bomb EXf,df,d,db,b,ub+KKthrow2005-65246hard knockdown--Chargeable: 51F for Super Art, 1 Armor during frames 1-64, hitbox triggers when near opponent
Atomic Suplexf,df,d,db,b,ub+LKthrow23082-hard knockdown--Chargeable: 51F for EX Version and 100F for Super Art
Atomic Suplex EXf,df,d,db,b,ub+KKthrow25032-hard knockdown--Chargeable: 51F for Super Art, 1 Armor
Final Atomic Busterf,df,d,db,b,ub+KKKthrow34002(1-36)246hard knockdown--84 frames cinematic freeze before attack begins, 1 Armor during frames 1-38, 2nd active frames trigger near opponent
Cross Artqcf+MP+MKH150+9232switch-12-64 frames cinematic freeze before attack begins, Full body invulnerability frames 1-10