Character Information

 

Seth

 

Character Stats

Stamina 800

Stun 900

 

 

 Notable Normals

 

Standing Attacks

  • Close Standing Medium Punch

 

  • Standing Hard Punch

 

  • Standing Light Kick

 

  • Standing Medium Kick

 

  • Standing Hard Kick

 

 

 

Crouching Attacks

  • Crouching Light Punch

 

  • Crouching Medium Punch

 

  • Crouching Hard Punch

 

  • Crouching Light Kick

 

  • Crouching Medium Kick

 

  • Crouching Hard Kick

 

 

 

 Jumping Attacks

  • Jumping Forward/Back Medium Punch

 

  • Jumping Forward/Back Hard Punch

 

  • Jumping Forward Light Kick

 

 

  •  Neutral Jump Medium Kick

 

  • Jumping Forward/Back Hard Kick

 

 

Special Normals

  • Forward + Hard Punch

 

  •  Forward + Light Kick

 

  • Forward + Hard Kick

 

  • Fake Kick, Press Hard Kick then Hard Kick again very quickly

 

Anti Airs

 

  • Tiger Uppercut

 

 

  • Standing Hard Punch

 

 

  • Standing Hard Kick

 

  • Forward+Hard Kick

 

  • Forward+Hard Kick Kara’d into Tiger Uppercut

 

  • Close Standing Medium Punch

 

 

 

 

 Special Moves

High Tiger Shot

  • Down, Down Forward, Forward + any Punch

 

Low Tiger Shot

  • Down, Down Forward, Forward + any Kick

 

Tiger Uppercut

  • Forward, Down, Down Forward + any Punch

 

 

Tiger Knee Crush

  • Forward, Down, Down Forward + any Kick

 

Tiger Charge

  •  Down, Down Back, Back, Down, Down Back, Back + any Kick  Costs 1 meter

 

 

Super Move

  •  Tiger Genocide, Down, Down Forward, Forward Any Kick

 

Ultras

  • Ultra 1, Tiger Destruction, Down, Down Forward, Forward,Down, Down Forward, Forward  all three kicks
  • Ultra 2, Tiger Cannon, Down, Down Forward, Forward,Down, Down Forward, Forward  all three punches

 

 

 

 

 

Basic Combos

All these work with most jump ins such as Jumping Hard Kick or Hard Punch

  • Crouching Medium Kick cancel into Low Tiger Shot

 

Hit Confirm Combos

These combos are best used from a really close distance to the opponent and will give you time to see if your hit connects to do the appropriate special move.

Hard Punch Tiger Uppercut goes further horizontally so preferred in Hit Confirm combos also it does more damage.  Using Low Tiger Shot is better here than high, as with most combos,  just in case you drop the combo and they are ducking. Tiger Knees aren’t recommended in these combos because the second hit will wiff on most crouching characters.  Using Ex Low Tiger Shot is really good to push them away and get a soft techable knockdown and start zoning again.

  • Crouching Light Kick, Crouching Medium Punch cancel into Hard Punch Tiger Uppercut or any Low Tiger Shot
  • Crouching Light Kick,Crouching Light Kick, Crouching Medium Punch cancel into any Low Tiger Shot
  • Crouching Light Kick, Crouching Light Kick, Crouching Light Punch cancel into Hard Punch Tiger Uppercut or any Low Tiger Shot
  • Crouching Medium Punch, Crouching Light Punch cancel into Hard Punch Tiger Uppercut or any Low Tiger Shot

 

Punish Combos

These will be your high damage hard hitting punishment combos. You want to use these when the opponent makes a mistake that is big enough for the particular punish.

      -2 Frames or more

  • Light Kick or Medium Kick Super

Sagat’s Light Kick Super starts up in 1 frame but little horizontal range, Medium kick starts in 2 frames both of these as a reversal can punish a lot of unique things such as Ryu’s Foward+Medium Punch overhead on block. It’s best to use this when you have excess meter and want to finish the match or make a 350 damage or so comeback and don’t have Ultra.

Sagat has a 3 Frame Crouching Light Punch so with good timing he can punish a lot of things most characters without a 3 fame normal couldn’t.

    -3 Frames or more

  • Crouching Light Punch cancel into Tiger Uppercut or any Low Tiger Shot. 

You should do Crouching Light Punch cancel into Low Tiger Shot until you feel confident in Crouching Light Punch into Tiger Uppercut because it is much safer on block. Sacrificing the damage until you are more comfortable is a good trade off. If you have meter you can go FADC after the Tiger Uppercut and go into Forward+ Hard Kick then U1/U2 if you are seriously behind on life.

 

   -5 Frames or More

  • Crouching Medium Punch cancel into Tiger Uppercut or any Low Tiger Shot. 
  • Reversal Tiger Uppercut

Tiger Uppercut has a 5 frame start up so done in reversal timing, by inputting the move during block stun it will say Reversal on the screen if done correctly, it will punish and you can go into FADC into Foward+Hard Kick into either Ultra.

 

    -7 Frames or more

  • Close Standing Medium Punch cancel into any special. Tiger Knee does the most damage but will whiff in some situations and/or on certain characters.

 

    -10,-11 Frames or more

  • Ultra 1
  • Ultra 2

Sagat’s Ultra 1 starts in 10 frames. You can punish anything -10 or more on block with it as a reversal to insure it comes out the first possible frame. It’s best used raw on big mistakes like for example Ryu’s Hard Punch Shoryuken.

 

 

 

Combos Into Ultra

These will  be combos you want to use when you need to land Ultra. Usually if you are behind on life you will need to land Ultra when possible to gain the lead. Also anytime when presented that you can land Ultra in a under half health situation is always good. Sagat has many ways to land his Ultras and most of them deal very heavy damage.

  •  Jump in Hard Punch/Kick then Ultra
  • Focus Attack crumble dash then Ultra
  • Crouching Medium Punch/Kick cancel into Tiger Uppercut FADC Forward+Hard Kick Ultra 1/2
  • Hit confirm combo that special cancels into Tiger uppercut FADC Foward+Hard Kick Ultra 1/2
  • Ex Tiger Uppercut then Ultra

This is best done as an anti air to give you more time to hit the Ultra.

  • Corner only anything special cancelable into Ex Low Tiger Shot Ultra
  • Trade anti air Tiger Uppercut Forward+Hard Kick then Ultra
  • Kara Forward+Hard Kick EX Tiger Uppercut then Ultra
  • Situational but if the opponent gets hit by an Ex High Tiger Shot you can combo Ultra 2 from basically full screen away

 

 Strategy

 

 

How to beat Seth

 

Matchups

Resources